They changed the parry now they are on the same button as the bock, if you press you perry if you hold it down it blocks.
The timing for collecting resources is clearer, a graphic appears (very similar to the stats):
You need to hit the Red bar to get a perfect hit.
Armor & and off-hands have modifiers that increase or decrease stamina and focus:
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It seems that the modifiers are based on the armor type and are not RNG.
I’m not a big fan of this addition, Arranging your outfit to be aesthetically pleasing will be even more difficult but at least it doesn’t seem to be RNG.
Bleed has been added!
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The Quiver adds stamina cost to the bow’s attack,
Many bows have been added, the Bow im using seem to do too little damage per hit with the stamina cost, the bow I found has no charged attacks, the bow’s backstabs do much more damage than you’d expect.
I think it would be a good solution if the bow did damage based on distance - more damage up close, less damage from far away, especially considering they have the weight and stamina cost of a heavy weapon.
Status Effect Combo:
Knife and axe throws have been changed, they now have different focus costs and do a reasonable amount of damage (Ty
).

I will update this topic when I find out more.
Here is the Topic on My Wicked Inside first impressions if you are interested.


