Additions that were not explicitly stated in the Wicked Inside

They changed the parry now they are on the same button as the bock, if you press you perry if you hold it down it blocks.

The timing for collecting resources is clearer, a graphic appears (very similar to the stats):

You need to hit the Red bar to get a perfect hit.

Armor & and off-hands have modifiers that increase or decrease stamina and focus:

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It seems that the modifiers are based on the armor type and are not RNG.

I’m not a big fan of this addition, Arranging your outfit to be aesthetically pleasing will be even more difficult but at least it doesn’t seem to be RNG.

Bleed has been added!

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The Quiver adds stamina cost to the bow’s attack,

Many bows have been added, the Bow im using seem to do too little damage per hit with the stamina cost, the bow I found has no charged attacks, the bow’s backstabs do much more damage than you’d expect.

I think it would be a good solution if the bow did damage based on distance - more damage up close, less damage from far away, especially considering they have the weight and stamina cost of a heavy weapon.

Status Effect Combo:

Knife and axe throws have been changed, they now have different focus costs and do a reasonable amount of damage (Ty :heart:).

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I will update this topic when I find out more.

Here is the Topic on My Wicked Inside first impressions if you are interested.

2 Likes

regarding bow distance and damage….i think it might be there.

i use cone shot quiet a bit and when i do point blank range…..the enemy drops 1 shot

Regarding bleed, this is like flame ? DoT but the enemy must move?

I haven’t tried all the bows yet, also because I’ve lost all my progress several times due to a bug, but testing on the dummy none of the 4 bows I found have damage falloff, but sometimes happens especially with the quivers that the arrows miss and only the explosion does damage perhaps this is what you saw, or they are lucky crits when you were close to the enemies, however by building stamina the bows are strong, so I don’t think the damage should increase, but just that you do more damage up close and less from close range, to encourage a more active/risky playstyle, and discourage camping.

Yes, the gem that used to give you extra physical damage on weapons now gives you bleed infusion, then I noticed that the basic rune of dual daggers “staritng” does bleed damage.