Adding a consumable parachute to combat fall damage deaths

First of all - fantastic game. I’m having so much fun with it.

Lately I’ve been playing a bit of HC, and losing a character to fall damage feels pretty bad.

I was thinking it would be cool to add a consumable item (a parachute is what I had in mind) as a sort of cheat death-mechanic which would only work against fall damage. Let’s say you accidently drop off a cliff, then the item on the consumable hotkey would switch to the parachute. You press it and land safely without taking damage or with a decent fall damage reduction at least. The parachute is destroyed in the process.

Fall damage should absolutely still be relevant, so I guess the parachute would have to be pretty expensive to craft. Or maybe the resources for it are locked behind some other kind of mechanic. I haven’t really thought this through all the way :smiley: .

Thoughts?

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Indeed, the camera and some of the platform geometry can often make falling deaths feel like it’s not your fault.

When Thosmas announced they were nerfing fall dmg until a better solution could be found, I suggested looking into consumables from other games.


Granted, the particular example I used in my suggestion was more of a tease.. as I’m sure if that was implemented, it would turn NRftW into a pinball simulator. XD

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Bounce consumable sounds absolutely wild =D

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Making more consumables that further take up already limited inventory slots would alleviate one problem and exacerbate the other.

Just make the platforming feel good with sensible changes to abilities and attack sequences not sending you off the ledge, and allowing the walk (not run) function to have magnetism so walking on a tight ledge doesn’t make your character jerk around with sharp turns and fall off.

The other source of falling deaths is the wall grabs sometimes registering a double jump input where there is no extra terrain to grab, and your character lets go instead. Fix that too.

Then there is the design of ranged mobs and bruisers placed in platforming sections, which is another problem of its own, especially because ranged mobs have stagger application (which they shouldn’t) and dodging attacks in tiny little platforms and ledges is usually suicide, especially if you have light weight dodge rolls that cover larger distance.

The fix to being unable to dodge in platforming sections is either dodge not sending you off the ledge/platform, or allowing parry to have a significantly increased window for ranged attacks and make parries reflect ranged projectiles, so you can reflect projectiles as you platform instead of dealing with dodge roll headaches in platforming.

The crucible levels with tiny little platforms that sometimes are smaller than a dodge roll length also need to go, or the abyss be replaced with bodies of water instead (you can even make it punitive like bodies of acid/lava that apply dot damage so a fall costs some health while getting back up but doesn’t ruin a run).

Another problem is often in platforming sections mobs have long aggro ranges, you need to make a jump to a ledge, but often the jump involves climbing up the ledge after jumping, and the mob is already aggroed and readying an attack to knock you off, but you can’t dodge said attack because you’re stuck in the animation lock of climbing up a ledge.

In such case, the climbing up animation lock window should grant immunity frames if you’re not gonna allow the player to be able to react.

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lol, ya.. the game it’s from is Starbound.
*Arcana + FrackinUniverse Mods.

There’s a ton of different consumables you can grow, giving you all kinds of various buffs, bombs (throwables) and healing items.


Granted, I’m not sure how far @thomasmahler will go with what we can plant in our farm (Patch 1) later this year.

I wonder if they actually could make a utility rune that can be used in mid Air that would wrap a water droplet around the character or bubble shield to reduce fall DMG
I usually jump down into the water from great heights so just to make it a bit similar by wrapping the character in a droplet and splash as it hits the ground

Having a ring for reducing fall DMG could be a thing just like the ring for endless climbing.

You can actually use lightning leap Rune for Wands to make jumps you normally would die from :wink:

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