Considering its a primarily a one to four player game and not a massively multiplayer experience, it shouldn’t matter when the feature is unlocked or what players decide their characters would look like, because them and their friends are the only ones experiencing their choices.
I personally don’t understand why people would want the feature locked late in to the game. They could just not use the feature, because again, its primarily a solo and low player count coop experience.
This is also only if the devs decide to include said feature (which I think they should, its a staple of the rpg genre at this point)
If you’re concerned about getting access to cosmetics at any time by moving characters between realms, then aren’t you also worried about getting the actual items themselves? For example, you can play 40 hours with Character 1 in Realm A and then start Character 2 in Realm B. But you can take Character 2 over to Realm B and grab a bunch of legendary gear from Character 1’s house and take it back to Realm B.
I would agree this is a bit strange and you could consider it “cheating”, but if you can move items between realms and characters (which is how the game currently works), then why not the cosmetics of those items?
I dont have anything against it, I am saying that since thats exactly how it works there is no point in transmog to not be saved globally for all ur characters when u pick it with one of them. And I am trying to argue that theres no way to actually implement transmogs to not be shared on making a new character without it feeling exploitable and bad.
Great idea! I’d prefer to be able to just swap appearances any time, but if we wanted something that was a little more restrictive I agree an item that’s obtainable later or requires a higher level to use would be a good way to do it. For example, a “transmutation potion” that lets you change the appearance of 1 item 1 time if we wanted it to be expendable. Or a “transmutation wand” would be permanent with infinite uses.
Would be interested to know what you mean by “grounded approach”. A transmog system allows players the option to change their gear’s appearance. You wouldn’t have to use it if you don’t want to.
I would use it if it was there. But I don’t wanna use it.
This would be like having a difficulty option. If there was an easy mode I would switch to it when I had too much trouble with a boss just to be done with it. But not having that option creates a better experience for me because I learn to overcome it.
Not exactly the same I know not having transmog wouldn’t change the experience that much but still I would not like to have access to it. I like how weird some of the armor combinations look and with transmog no one would look like that.
EDIT: Also I straight up do not like that you can look like a “assassin”(like light armor) but wearing the heaviest armor. Thats what I mean by grounded.
Coming back to the fact it is a 1 to 4 player game, you wouldn’t ever know those players were dressing like that outside of whatever pvp system they implement, which there are ways around that such as disabling it in pvp.
Like it would never cross your path unless you sought out like screenshots or something ha.
This is what intrigues me about people even being against the suggestion, its purely for an individual to use and see, it isn’t for others who won’t ever interact with their character.
I already explained why I don’t like transmog systems. You did not read it or something.
Here again: I would use it if it was there. But I don’t wanna use it.
This would be like having a difficulty option. If there was an easy mode I would switch to it when I had too much trouble with a boss just to be done with it. But not having that option creates a better experience for me because I learn to overcome it.
Not exactly the same I know not having transmog wouldn’t change the experience that much but still I would not like to have access to it. I like how weird some of the armor combinations look and with transmog no one (including me) would look like that.
Because you lack self control, you would gatekeep others experiences. That is a fascinating viewpoint, and I am going to be honest, kind of baffling.
Like would you genuinely switch to easy mode if given the option, would you have no fun doing that, yet do it anyway? I guess these are things devs have to take into consideration, but I doubt the vast majority of players would experience the same limiting factor. Thanks for helping me understand your stance, even if I personally find it utterly baffling.
Yes I do lack self control so do most people for these scenarios. That’s one of the reasons why Dark Souls does not have an easy mode. But I don’t expect you to understand.
I don’t find your stance baffling because I am a decent person that can think outside of my wants and needs. But you can not that’s why I don’t expect you to understand.
Hey @jumps004 and I were just trying to understand where you were coming from. I understand what you’re saying logically. You don’t want the option because you don’t want to be tempted. I would agree with @jumps004 that this sounds like you could simply exercise a bit of self control and not use transmog if it were present, but I hear you. You’d rather not have the option.
What I don’t understand is the fact that, when you take this stance, it sounds like you’re not thinking about other people. If you get what you want, that would prevent others from getting what they want. If transmog is in the game, every player can individually choose to use it or not. If it’s not in the game, like you want, that’s great for you because you won’t be tempted by it, but then all the players who do want transmog wouldn’t have the option. Adding a transmog option benefits far more people than it hurts. Personally, I would argue it doesn’t hurt anyone since it’s an option.
Overall, I would say it’s better to give people options than not. I don’t think you’re right that most people lack self control with these sorts of things. Most people just do what they want/enjoy =)