About the time of construction of buildings

I have about 150 hours in game and like it’s lore and immersion.
So, you listened to the whiners and removed the building construction time, reducing it to 5 seconds. It breaks the immersion, and now we’re playing in a world where workers construct buildings from ten logs in five seconds.
At the same time, the resource processing mechanics have been much more sensibly refined. Now you can put coal in the forge, and resin in other resource tables to SPEED UP production. Since we’re listening to the whiners who don’t want to spend the time they calculate, why not use the same system for building construction?
The idea is obvious: introduce a similar speedup for building construction.
To speed up building construction, use food—any kind—but food rarity speeds up construction differently.
Common food speeds up construction by 5 minutes, for example, while royal delicacies speed it up by 30 minutes. You can use any food, and as much as you like. There will be a use for rare food that you don’t want to waste in battle (but construction will eventually end, right?). The idea of ​​feeding workers to increase construction speed seems sound and balanced to me.

Your system tells me how many people still whine about the time it takes to craft, completely disregarding the rules of the game.

DONT REMOVE TIME, it’s about logic.
To do something its need time, but you should remain ways to speed time crafting and building.I understand the game, I feel it, I don’t whine, because I’m want to take my time in game, not to fast rush it to get a quick dopamine by any means necessary. I respect game and it’s rules.
Respect the game and respect your loyal fans. Let modders simplify the game and remove the construction time, but create a logical and reasonable world where buildings from ruins aren’t transformed into mansions in five seconds.