When you get some alchemical effect:
Gain unlimited use of skills and almost no HP loss
This results in a cycle of releasing skills. Makes any fights is no difficulty, Recovery items and consumables becoming worthless.
-
Gain Health/ Focus/ Stamina on Damage Dealt based on ability value is overpowered, Suggest to change based on the damage value. Balance high frequency and one-hit to the same level. Make more runes valuable.
-
Instead of one rune press to win, suggest to add rune CD.
0 cost is unlimited, 15 cost is 0,5 s, 25 cost is 1 s, 5 0 cost is 2 s, 100 cost is 4 s.
Skills are calculated independently and starting from the completion of the action. This also encourages building your own combinations with white weapons with a variety of rune styles. And gold weapon with multiple skills has value too.
Runes of the same type can no longer be set, for example, “Fire throw" “Ice throw” belongs to a same type, similar to gems with “Extra XX Damage” cannot be set on the same weapon.
Although it’s still possible to have four skills released in sequence
That’ll just have to try to categorize more types of rune skills to avoid duplicate setups. Such as one-handed Weapon “Slashing Flurry” “Crushing Flurry” and “Fire Flurry”, etc. -
About the “XX Throw” rune, it is suggest to limit it to one-handed weapons.
-
“Channel” rune. it is suggest to be affected by Focus Gain ability.
——Others——
-
Stores add buyback opportunities before exiting to prevent selling your favorite items.
-
The rings suggest cannot wear the same one.
As an example:
If in the case of similar values, No one would choose the former of these two rings. Although the damage feature doesn’t work at the EA right now.