A few things to think about!

Just finished the first play through on Experimental co-op and just had some suggestions. Unless they have already been thought of then just instances of ignorance.

  1. After reaching max level can the XP orbs do something? Maybe give focus as a max level bonus?
  2. After reaching max level can the blood ichors be sold for currency?
  3. Moving the Item specs window in the research podium so it doesn’t cover what the item looks like when you click on it.
  4. Picking up all materials within range with only one button click.
  5. Add a buy back button to the vendors
  6. Allow pets within home/village to fallow you as your pet
  7. The upgrade cooking stove is solid grey
  8. Teleporter within home wont allow you to teleport out, only in
  9. Allow for the enlargement of the utility wheel when gathering because it is hard to see with my old eyes.
  10. Put gathering wheel when fishing on the fish.
  11. Lastly, I TRUELY LOVE THIS GAME! This is the first game I have ever given feedback on and I am so excited to keep playing it for as long as I can!

Suggestion #1 (at max level, have XP orbs do something) has my vote!

The timing wheel for fishing is indeed difficult to spot. I also expected it on the location of the fish

Two more things that I thought about as I am playing through it a second time! Interactions with vendors and quest givers. Can more than one person interact at a time.

And Doors. Can a door open and then other people walk through it as well.