Hello again,
during my streams a few things came to my mind and I wanted to suggest them here. The first is white items
White items: In the beginning white items were said to be equal, just more customizable. With magic and plagued items gaining 4 runes as well I think they lost their equal standing to other items. In the experimental we got gems that increase the effect of enchantments from items they are put in under certain conditions so this makes those gems even useless on white items. Instead of going the same route with infusion increasing gems, maybe instead give a bonus to items becoming masterworks?
A masterwork item could give a 50% bonus to equipped gems inside or gems inside count as a level higher then they actually are. This in endgame would give certain things that are only available through masterworks with a level of gem otherwise unobtainable.
Offhand weapons: During my stream Silas brought up how he hoped one bow stays offhand for flavor. We talked at that time how I was happy they will be mainhands to lose that absurd power of Sinew or Proud Lance as pure status sticks in your main hand. That would bring back those problems like Proud lance (40% lightning damage) so I had a random idea at that point that would also work for daggers, Wakizashi, axe and other usual mainhand weapons even in 1.0 if there are no special offhand versions
Uniques: For fitting weapon types there could be one unique that counts as an offhand it can be curated to not be insane with those stat sticks but gives flavor and other unique benefits. For example a parrying dagger that focuses all around parrying bonus.
Shock status: Plainly, I feel in live this one is too strong. I know bosses will gain a cooldown phase before statuses can be reapplied but if that is not on more it will stay. It deals big aoe damage, is quickly build up and can be started instantly again after the trigger making “gain focus on applying any status” insanely powerful. It has no weakness at the moment like other statuses especially burning which if enemies are in a puddle it won’t even work
My suggestion here would be, after shock filled, let the bar run down like plague, frozen and burn before you can reapply it.