- Running the map is too easy to cause death and requires edge protection
- Multi-directional transmission between transmission points is required
- Increase the drop rate of Boss-exclusive weapons
- Video demonstration of rune skills
- Enhance the combined effect of a complete set of protective gear, not just in terms of appearance
- Add more side quests
This information is machine translation and there may be some inaccuracies. This is the group number 952494574 of one of our apps called QQ. If it’s convenient, we hope developers can join the group to discuss with us. We love this game very much
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I agree on everything. Especially point 4 now that they reworked focus gain in the new update to make it way slower, and focus potion no longer give you instant focus, so the only way to test new runes is to go out into the wild and waste time whacking enemies until the bar fills.
But to be fair about point 6, they probably are focusing on finishing the main story before adding side quests.
Heavily agree on point 4, for point 2 there are a lot of different ways to go about this. Dragon’s Dogma Allowed us to place waypoint stones anywhere we wanted in a map. For point 1 I think we just need more control of attack animations.
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