1+ month after may 23. give us a timeline for next patch?

1+ month after may 23. give us a timeline for next patch?

1 Like

25th of July it is!

We wanted to try taking more time for the updates while introducing bigger features, so we can make a bigger event out of those and fix a whole bunch of things at all once while having a strong theme as well :slight_smile: :+1:

That’s why we’ve all been so heads down recently, cause we’re just getting started on this new approach, which I think ultimately will be better for everybody. These smaller patches and hotfixes made a lot of sense right after Early Access Launch, but I think it’s just more exciting for everyone if we feature a major theme for each upcoming update, so that we can make a feast out of it.

In general, people are just less excited about smaller updates we feel, but once a major update hits with features that everyone talks about… that’s something to get excited about :slight_smile:

5 Likes

Thank you very much bringing us up to date! :pray: :heart:

I generally agree, that huge Updates create more excitement, especially for people actively looking for features. But, why not do VERY minor updates in between the major patches?

Simply tweaking some numbers can be exciting, especially for theorycrafters like me, especially targetet at underused abilities/affixes/gear. We could have a lot more build variety and replayability in the game, even with the current content.

Keep your testers engaged!

All my builds got nerfed to a point, that it doesn’t feel good or at least much worse to play them. And there is a lack of enticement to try new playstyles. Based on the feedback on this forum, I am certain, that I am not the only one feeling this way.

Currently the stick drives away from the game. While the carrot is months away (I should add, that multiplayer is much more of a carrot for me than crucible).

Please don’t take this too negatively. Love your prior work and am 100% rooting for the game, already bought multiple copies and am sure it will get there in time!

Its just that, from my PoV there is no reason, not to have a healthy, engaging Meta (through well communicated minor tweaks), especially when the game is still in development. Also could show the community which direction you want to go with the powerlevel for the time being and most of all encourage healthy, active communication and connection with the community.

Thank you for your time and have a wonderful weekend! :pray: :sun_with_face:


Edit:

For reference:
League of Legends and Hades are great examples for this approach and the success it brings.

Based on estimations Hades II in EA has only about 3 times the total number of players compared to Wicked, but more than 10 times the active players currently… I am one of them, even though I’d prefer to play Wicked.

When it comes to the exact execution, I prefer the detail League of Legends shows with its updates, but that’s personal preference.

2 Likes

finish the story/single player chapters so whe can finish it crucible is end game stuff :open_mouth:

I agree. Both crucible and multiplayer are kind of pointless when you don’t even have a full story and all the environments finished.

Anyways, I hope the “crucible update” will deal with super annoying “waste 20 minutes to go through 7 floors only to end up getting killed by the final boss because you made one small mistake, then go through the 7 floors again only to…”.

Wow the legendary Mahler replied to lil old me!
Thank you for the timeline update and for listening to your fanbase.

Your game is so good, i created like 6 characters and literally can’t wait to play more. Just run out of content.

Hugely waiting for more acts too!

2 Likes