Wish for pause feature for single player

Wish for pause feature for single player

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I agree, “At least in single player campaign mode” there should be a pause feature for this game where we CAN interact with inventory. How are we going to use blade oil mid combat? Or other such things after being attacked if we cannot pause, set the action like apply blade oil, then un-pause and then the character performs the actions? This would still require that your character has the space and time to do this action before being interrupted and hit by the mob. Many games do this.

This is really just a quality of life improvement.
The alternative is to always lurk around and know where your enemies are first, apply blade oil, engage in the fight. Or, die in the combat, rez, then knowing where the fight is, prep your blades, drink your pots then engage. However, I don’t feel like we should have to pre-pot fights. Give us that quality of life to set the action, un-pause and have the character perform the action. Stam buff, Focus Regains, etc.

I’m basically never going to use instant regain stamina stuff do to this. I cant get to it fast enough before the enemy hits or kills me.

I was about to create a post for this feature happy to see I’m not alone. I think if you can’t pause the game it mosly pauses you so at least for single player should have pause feature like you said. Even for co-op it could implementable, Left 4 Dead 2 makes it so unique way which if you press Esc and afk for a while replaces your character with bot (co-op only) until you back. I know it’s a huge thing to apply this to an arpg game but any other cheesy way I would accept since I have pause option.

what’s the difference in pressing pause and pressing the blade oil hotkey?

What he probably means is that the current way item selection works is you either press down the D-pad on controller to enter the sidescroll menu to select an item, or you press the menu button to bring up the sub menus to then navigate to the item.

All of these take place while your character is still active and vulnerable in combat, the game does not pause, but your character is made vulnerable while in these menus because at least on controller, if you’re holding down D-pad you can’t hold the left analog stick at the same time to move, and neither can you dodge as the X button is reserved for selecting item assignment.

It is a terrible implementation and I’m surprised they haven’t fixed button assignments.

This doesn’t even address the fact that single player games should absolutely have a pause, both for gameplay and cutscenes. People have lives and families, you’re not gonna tell the doordash or your spouse or children to wait through a cutscene or fight if it’s something urgent that needs attention.

You don’t want pause for multiplayer for PvP reasons? Fine, keep that there. People are gonna quit out of the game if they find their preferred single player experience is being undermined by a multiplayer-first design practice.

I mean… maybe the time it takes to do that is considered part of the balancing for difficulty and for pre-fight preparation to matter more? Maybe it could use more hotkey options without opening a scroll wheel though?

Plus, this game is aiming to be coop and even have PvP, so pause wouldn’t work.

Which is why the pause feature would only work on single player when you are not in a multiplayer server? Or are you telling people who only want to play single player that they have to eat crap because other people want to play multiplayer? Why do multiplayer people take precedence over people who prefer their games single player? They paid just as much to enjoy their game, multiplayer folk didn’t pay extra or have some MVP service.

The time it takes to do that is into balancing difficulty, it basically means you change items out of combat. Is spending 30 seconds to a minute side scrolling sub menus to prebuff before battle even an enjoyable feature for most people? I doubt it. Menus within menus is unpopular for a reason.

I just think that the server infrastructure and how the game is built has to be adjusted to be either online or offline. Don’t most souls games not have a pause feature.

However, I do see some games make a “survival/hardcore” mode that doesn’t pause and then playing outside of that can be paused, so I know it can be done. If they don’t add pause, I just figure it’s their vision for the game and how they want it to play; that’s why I was saying what I did about maybe it being a design, not a forgotten feature.

I do think the UI, hotkeys, and things like that could make needing a pause less needed, so I added my little bit about it in case they don’t want a pause feature in the game.

Actually the multiplayer in Souls games being a technical barrier for pausing is a myth, it’s been debunked multiple times. In fact, some of the games DO have a pause feature, you just need to do weird things like trigger specific tutorial windows, the game will pause even online (as long as no one is actively in your world). Let me try to find the video.

Here it is: https://www.youtube.com/watch?v=sNHg1-e7FXo&

Completely debunks this idea entirely.