Mostly for the devs as a reminder but I welcome anyone else who wants to chip in their $.02. Soulslike this, ARPG-that isn’t the point of this post let me set the context:
Most Soulslike:
- each weapon has a distinct moveset
- single drop of same weapon
- no affixes
ARPGs:
- classes of weapons, shared movesets
- multiple drops of same weapon
- shit tons of affixes
Even when a game “blends” the soulslike & ARPG genre like Nioh did it completely kept the ARPG loot + build system, so the grind could mimic an ARPG and be perfectly fine.
Right now I’d say at best we have only an ARPG-esque loot/grind system but I think Wicked does need to actually innovate here. In an ARPG when you’re grinding for your IDK “Engineer” class you only need say the “cannon” weapon and that’s 1/14 weapon classes(like with Nioh). Every drop is a 1/14 chance to get the weapon you want even if it needs some modifications.
Wicked has this setup though:
- S) each weapon has a distinct moveset
- A) multiple drops of same weapon
- A) shit tons of affixes
I know this is obvious to some people and definitely the devs, I’m just rephrasing this to point out that you got some things of this blend to be amazing, but the way we loot/grind is still just how an ARPG would do it and I’m not sure that lasts long term.