Try to create a new realm and try to kill the first boss in the game, you will realize that he has turned into a regular mob for you, he literally dies in a couple of hits. But it’s not because the game is easy, it’s because you’ve become stronger compared to that monster
We’ll see, I think with the release of 1.0 a lot of things will change in the minds of players regarding this game, hopefully for the better
In addition to those. Backstabbing mid fight should be nerfed seriously.
And maybe tone down damage input with certain weapons. Or atleast investigate how upgrading your gear affects the balance.
At the moment upgrading your gear even without enchanting / gem socketing provides enormous advantages. Maybe even unintentionally so.
I want to say they have it this way because of the Souls games. That being said, I always struggled to do it mid-combat in those games compared to Wicked.
I think you are wrong here. Health and focus on Hit do trivialise the game no matter the level. I’ve played with lvl 30 character who had 30 unspent attribute points and before i equipped a HP on damage dealt weapon the game was challenging and i had to dodge every single incoming hit. Once i equipped said weapon my playstyle changed completely. I was able to heal any incoming damage when 1v1 by just spamming attack button unless i got knocked down.
These two affixes enable a more reckless and less strategic approach to combat. Focus % on hit is just as broken as it is now you can restore more focus than you spend with some lower cost skills and spam them endlessly.
You knowing the game and comfortably/smartly utilizing its systems is a big difference from the game losing its identity. I’ve said this before but we’re here for a reason we’re most likely enthusiasts our experience of being full on heals & wiping EK in 30 seconds is not typical for the average player. So many of them will struggle, grind, and spend hours to finally get the rush of that first kill. Sure after 5 runs it’s trivial but literally any boss would be at that point. Even the most mechanically broken fight in other games like MH by the 5th kill you’re consistent and know the boss in & out.
And while this may be a soulslike it is also VERY clearly built with ARPG systems meaning if you want to play the game as a grinder/builder you can/will make a fight easier. If you want to go balls to the wall then it will feel like Demon Souls or DS1 which I think is what makes it magical. Think about the breadth of experiences not just yours and this forums.
If you make a vampire build, you will die if you don’t dodge bosses or strong mobs. Because they will stun you and kill you. But if you make a build based on armor, that is, you become heavy, then yes, you stop feeling bosses and strong mobs, but for this you need to pump up the payload, which means that you will lose in damage for such an unkillable build
This is the best written and reasonable response I’ve seen on this thread so far. Not everyone’s experience is that of killing the echo knight in 30 seconds build and trivializes the game is the majority. I don’t know how many times I had to run through the crucible and lost to the echo knight before I finally beat him because I don’t use broken overpowered builds and couldn’t be bothered to gather what I need to make one, I just play whats fun whether that be a sword and board knight or Samurai with high dex with a katana and bow. Which is probably the majority of players experience. I find playing broken overpowered builds boring and unfun.
They should still balance the broken builds out of the game? Especially when multiplayer and pvp get implemented?
they’ve already said they have tested it for iphone and want to try and get it on mobile devices.
Yeah, but if they make it a “mobile game” is a different story.
I’m too old to understand how modern phones have gone up in power to run a game like this. But I dont mind if you can do Sacrament stuff with your phone.
thats how they made it sound like their intentions were. something where you can do your dailies or crafts on your mobile if you’re not at home. also gives mobile users and access into the game, spreading the game to more platforms. I believe they chose a fixed camera so it would play well on mobile.
What this topic is really about is the question of what “smartly utilitsing the game’s systems” means and what kind of playing experience this leads to.
When I Smartly Utilise the game’s systems to build my character and complete a fight in the most efficient way possible, does the resulting gameplay feel - In the dev’s own words - “Visceral and Precise”? Am I engaged and entertained, making quickfire decisions about how to respond to everything which is happening on the screen in realtime? Or am I pressing Frost Throw 20 times back to back from the opposite end of the screen to permanently freeze an enemy while endlessly generating more health and focus than I need?
The heart of this issue is not about difficulty or about personal “playstyle”, it is about the nature of the gameplay which the game design itself fosters. You can not fix this problem by making a bigger Echo Knight with more health and damage, because that wouldn’t change how the game mechanics encourage the player to play.
I find it super odd about the number of people in here that saw a video of some guy who is really overpowered and used it as a basis for why they don’t like the direction of the game.
Meanwhile their own toon isn’t anywhere near as powerful but they don’t like that someone else who has abused certain mechanics and overpowered things is in fact quite powerful.
I don’t go to a basketball game and see each team launching 50 shots from beyond the 3pt line and deciding I don’t like basketball because 3 pointers are lame.
I just play and realizr the game is plenty challenging the way which I’m playing it and don’t care if someone else can just launch 4 pointers and be over powered
It took me damn near 50 tries for sure to finish crucible and I expect it is the same for most.
In my case I talk about my own experience and point things less enjoyable than some others to me.
I’m not trying to convince people that they need to come up with the same observations or conclusions.
I’m actually pretty happy that some of you guys enjoyed most of it.
But I’m sharing what I can and I try to highlight as best as I can what, to me, feels dissonant.
I think it’s more a fact that it is possible to become that powerful, and I feel like it’s a way to ‘exploit’ the game almost. Basically ruining the personality the game has in the earlier hours with its combat.
Another one… I saw a video of some guy doing something that I can’t do myself because my character isn’t anywhere near that strong so therefore I don’t like the direction of the game.
It’s EA… part of the reason for an EA is to have us find what’s completely broken so they can tune it
This is essentially what I said in my own post when I did a ‘deep-dive’ on the end game. I pointed out how I personally, don’t want a power fantasy & still want the souls-like challenge.
Totally willing to hear other peoples thoughts, that’s why I posted it, to engage with others.
atm though focus increase as it is is the only way to be able to create a ranger build, though Thomas said in X that as a test they will allow rangers and mages to use basic attacks at the expense of endurance, nice!