The dodgeroll types should be locked to the armor class, this would increase the game balance and class build depth.
That would make 4 different types.
This would also finally allow transmogs into the game, because then you would know what armor type a player is wearing, by the type of dodgeroll he has.
Then through transmog we could finally look how we want to look in the game.
That would also solve problems like the armor set gifts we get, but cant actually use it because its the wrong armor class for our build.
Then the dodgeroll has to be reworked.
Because changing directions during a roll is not only gamebreaking, but also ridiculous.
The first time i saw that, it felt just extremely wrong.
That would also defeats the purpose of the quickstep from light classes such as assassin, whose purpose is to backstab enemies.
But with a normal dodgeroll you can simply roll behind the enemy to backstab him.
Where as with a quickstep you can only step in one direction and then have to walk behind him, which simply takes longer.
So every dodgeroll type should be one directional like in every other game.
At the end we are human characters and not balls rolling around.
This makes also unfair advantages during boss fights when you simply roll around AOEs or other threats.
Its too strong for a medium roll with higher armor values.
But that shouldnt be in the game in any case.
I know it will create a big backlash, because most people use it and want it, because it is OP and ridiculous.
But as game devs you need to create rules and a proper combat system for longevity of the game.
Most players are simply selfish and simply want broken mechanics for their class.
They dont care or even undestand what is best for the entire system and everyone involved, including themselves.
So i hope this will be implemented to make this game much much better.