Itens change order when selling an item, so if you press to sell too quickly you might sell something important >.>
was selling a bunch of itens and the inventory reorganized several times mid trade, it was a very intense experience to no sell my beloved knifes by mistake
For example, i craft 35 weapons and i only want the highest damage rolls.
If i delete/sell one, the entire inventory swaps all items around. Can this be fixed?
Itâs so annoying trying to quick discard when you have to be careful not to delete the one you want because items keep swapping around in the inventory.
Despite the sort: time my equipment is randomly mixed each time i sell something. This is inconvenient since when I quickly sell many items in a row, I accidently sell an important item I would like to keep. This wouldnât be as terrible if I could lock equipment, but since this isnât an option I continuously sell equipment with great enchantments that I intended to keep.
Hi folks, when selling gear, you look at the item you are selling and the next 2 or three in the queue so you can quick sell them
sometimes when selling an item, the next item in the queue changes and you sell something you wanted to keep.
can we change that ?
I usually keep my inventory sorted by Type and havenât noticed any issues. But I also tend to store everything I want to keep in a chest and only have things to sell in my inventory when selling.
When something gets sold or moved into a container, even an item from a different inventory category, the order of items in the inventory changes, seemingly at random (I cannot make sense of it)
This is unsettling for a person like me who when identifying, letâs say, , would feel inclined to hit SELL/ACCEPT seven consecutive times - I cannot do this in Wicked at the moment because I would risk selling something I want to keep because that item lept into the row of items I want to sell.
I have reported this on a topic with other bugs, but I decided to expand on the explanation here because the current behavior leads to players accidentally selling the wrong items. Whenever we sell items to a vendor, the display order of the remaining items can shift unexpectedly. This is a classic non-deterministic sorting issue, and the fix would be to implement a âtie-breakerâ logic to stabilize the UI.
âTo exemplify the problem, imagine we have a list of numbers representing item rarities: 1, 1, 1, 3, 5, 2, 4, 1. When we apply an ordering by rarity, we get: 1, 1, 1, 1, 2, 3, 4, 5. The problem lies in those four 1s; the sequence among them is currently non-deterministic. Every time the list refreshesâsuch as after selling an itemâthose four items can shuffle positions. This leads to inconsistencies where a âkeepâ item might jump into a slot previously occupied by âtrashâ while the player is clicking.
âAn easy fix for this would be to use a secondary and tertiary filter applied in combination with the user-selected filter. We would first apply the userâs choice (like rarity), then a second value like the item type (Armor, Gloves, Pants, Rings), and finally, to stabilize the filter completely, apply an ordering by the itemâs Unique ID. For example, if I have six Plagued Rings and I only want to keep the last one because of its specific benefits, the current random shuffling might move that âgoodâ ring to the front of the list after I sell the first one. By using the Unique ID as a final tie-breaker, the rings will always stay in the exact same relative order, preventing players from selling the wrong item by mistake.
Happens when selling, destroying, extracting, and depositing into chests. Makes it dangerous since order changes and may do something you canât undo. Hope this gets addressed.