Weapons/items keep swapping places in inventory when discarding/selling

Itens change order when selling an item, so if you press to sell too quickly you might sell something important >.>

was selling a bunch of itens and the inventory reorganized several times mid trade, it was a very intense experience to no sell my beloved knifes by mistake

For example, i craft 35 weapons and i only want the highest damage rolls.
If i delete/sell one, the entire inventory swaps all items around. Can this be fixed?

It’s so annoying trying to quick discard when you have to be careful not to delete the one you want because items keep swapping around in the inventory.

oh yeah that sounds super annoying, let’s fix that! :slight_smile:

Yes! I hate this! Please fix that haha

Despite the sort: time my equipment is randomly mixed each time i sell something. This is inconvenient since when I quickly sell many items in a row, I accidently sell an important item I would like to keep. This wouldn’t be as terrible if I could lock equipment, but since this isn’t an option I continuously sell equipment with great enchantments that I intended to keep.

3 months later this problem still exists.

It’s always super intense to sell, because the game tries to make you sell your best gear, and it’s just 1 button click. Boom. Gone.

Thank you for the report. I have re-escalated this issue with the Ui department

Hi folks, when selling gear, you look at the item you are selling and the next 2 or three in the queue so you can quick sell them
sometimes when selling an item, the next item in the queue changes and you sell something you wanted to keep.
can we change that ?

I can confirm this also happens on live. Makes selling in batches often quite dangerous for the one piece you want to keep.

I came here to comment on something similar. I don’t think the ‘Time’ sort feature is even working properly.

I have OLD items at the top and bottom of my ‘Time’ sorted inventory.

Same issue for me

after 2 years this issue still exists in the game lmao

This is an annoying for sure, but it keeps you on your toes!

I usually keep my inventory sorted by Type and haven’t noticed any issues. But I also tend to store everything I want to keep in a chest and only have things to sell in my inventory when selling.

Hotfix for this whennnnnnnn

When something gets sold or moved into a container, even an item from a different inventory category, the order of items in the inventory changes, seemingly at random (I cannot make sense of it)

This is unsettling for a person like me who when identifying, let’s say, , would feel inclined to hit SELL/ACCEPT seven consecutive times - I cannot do this in Wicked at the moment because I would risk selling something I want to keep because that item lept into the row of items I want to sell.

I have reported this on a topic with other bugs, but I decided to expand on the explanation here because the current behavior leads to players accidentally selling the wrong items. Whenever we sell items to a vendor, the display order of the remaining items can shift unexpectedly. This is a classic non-deterministic sorting issue, and the fix would be to implement a “tie-breaker” logic to stabilize the UI.

​To exemplify the problem, imagine we have a list of numbers representing item rarities: 1, 1, 1, 3, 5, 2, 4, 1. When we apply an ordering by rarity, we get: 1, 1, 1, 1, 2, 3, 4, 5. The problem lies in those four 1s; the sequence among them is currently non-deterministic. Every time the list refreshes—such as after selling an item—those four items can shuffle positions. This leads to inconsistencies where a “keep” item might jump into a slot previously occupied by “trash” while the player is clicking.

​An easy fix for this would be to use a secondary and tertiary filter applied in combination with the user-selected filter. We would first apply the user’s choice (like rarity), then a second value like the item type (Armor, Gloves, Pants, Rings), and finally, to stabilize the filter completely, apply an ordering by the item’s Unique ID. For example, if I have six Plagued Rings and I only want to keep the last one because of its specific benefits, the current random shuffling might move that “good” ring to the front of the list after I sell the first one. By using the Unique ID as a final tie-breaker, the rings will always stay in the exact same relative order, preventing players from selling the wrong item by mistake.

Happens when selling, destroying, extracting, and depositing into chests. Makes it dangerous since order changes and may do something you can’t undo. Hope this gets addressed.

I was about the post the following bug report about this.

It’s too bad because crafting and managing items already misses a lot of QoL in the current state of Early Access, bugs on top of it make it worse.


I crafted 10 Plate Gloves to get the facet I wanted.

Luckily, my ideal draw was in the first 10, so I went ahead to sell the extra 9. Since there is no way to fave items, I tried being careful when selling and noticed that the right facet was number 4.

I sold. My coveted item became second in line.
I sold again. It moved to another position.
So everytime I sell, I have to be INSANELY careful about not selling the wrong one!

Steps to repro:

  1. Get multiple white items with different facets,
  2. Sell
  3. Items are shuffled

Note: I have successfully reproduced this with all 3 sorting types.

If I am speaking with Vendor A (idle or not), and my buddy is speaking with Vendor B selling his items, it will shuffle my inventory until he stops selling.

You can also hear the audio fx of your co op partner navigating his inventory (the ‘tick’ noises).

weirdinventoryshufflecooponly