Weapon scaling need clarification

Hello I read on the internet that some weapons scale with weight, some big two handed weapons will make more damage if you are heavy. I wanted a confirmation and wanted to know how can i figure that out in game. I read the description of the weapons and i found no where this description. At this point i am guessing that you also scale if you are light (for some weapons). Could someone explain and most of all where can i find this information because i couldn’t find it in the description of the weapons. Thank you

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If this is true, I am totally unaware. The only scaling I know of is from the stats which are clearly shown on the weapon. Never heard of equip load playing any role. Care to share your sources? Might be based on older versions of the game.

I only know about Fetid Club? (Because of its unique enchantments) Dont know if its working as intended tho.. as i havent tested it since the older versions.

Is there any other?

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this is the link where it tells that the fetid club scales… Askan94 confirms. Now this gives rise to a question: why its not written in the weapon description? how should someone figure out that it scales? just by trial and error? are we sure that this is the only weapon that scales with weight? are there i.e. knives that can scale if your light?

Just a reminder this is the old version of the weapon but it still is using similar wording: “Damage increases with current weight” just that its a bit more informative now like: “Damage increased by % of current weight” or similar..

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thank you i actually didn’t see that.

Whoa! Good sir, Falstead’s Barricade with 900 focus and Tarnished Wand is pretty OP. Falstead’s Fury in a parry build slaps. Proud Lance makes you invincible if you can keep moving. Falling Sky stamina regen via focus use is interesting. Midnight Blade is pretty good in a full lightning build. Everything else has been lackluster for me though.

word of death 1-shots any boss with black pearls!

sinew is awesome burst.

corpse smeared blade ? esp at lvl

the Faith lightning wand + Faith shield with enlinghtment = insane nukes

i could go on..

but i won’t, cause i don’t remember any more

p.s. i don’t think any of them are more powerful than just a blue/red item fully maxed out. just unique.


what i would like clarification on is how exactly runes scale with weapon damage. seems like nearly every rune has its own scaling, with some sharing the same modifier

How do you burst with sinew? Every time I’ve tried using it, I felt like the moveset was horrible.

ok i had it working like this:

my sinew character had a regular set up with gear full of:

  • phys dmg%
  • arpen
  • CSC/CSD

so very straightforward full damage

with normal attacks - the first one probes, the 2nd one moves in and strikes, and the 2nd attack lands very shortly after the 1st - that’s where the burst is - because they are so close together if you connect the 1st. and the expensive rune is heavy damage too once the gear has enough damage stats on it. the cheap rune does ok too.

we’re talking ~1000 dmg for the normal attack’s 1+2 combo, so not like a nuke, but very quick to execute.

so… any weapon would be bursty there. sinew just has the huge damage buff when enemies are <50% hp

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thanks ! i checked the site with runes before, must’ve been unlucky and the rune i checked they had the wrong multiplier so i just assumed it was out of date.

it would be nice if the game told you on a tooltip what the rune actually does in numbers. we can totally play just selecting by vibes (i do) but clarity is nice.

i really like that in NRFTW the base weapon damage is a simple number, not a floating value based on 5 coefficients like in some other games. would be nice to have the same simple info available in game for runes too. or give us mod tools and we will take care of it !