The current implementation of movement on PC is very clunky, especially for a game that depends so heavily on precise movements for fighting (the auto-target does help here) and also for navigating the world. For example, being unable to move in a straight line while walking a plank of a downed tree overhang. Currently, PC players have to alternate between two keys to move left and right to achieve a straight path which is really just carefully zigzagging. There are many more examples of such cases.
I highly suggest implementing a WASD movement style similar to V Rising where your character turns to follow your mouse direction while also still using WASD for movement. This would add much needed precision to PC player’s control of their character.