Using Resources to craft Healing Potions (and Buffs)

Hey there, I’ve played NRFTW since EA launch and I’ve been loving every second of it, I really think MOON hit the bullseye here, but no game should shy away from constructive criticism and feedback, so here’s my take on :

“Healing and Buffs”

Although eating food to restore HP while also getting a specific buff is not a bad idea by any means (The Legend of Zelda: Breath of the Wild did this and it worked fine, was also pretty fun to mix and match food types and other stuff to try and find a new recipe) I do think it could have some adjustments to make it more on par with the theme of the game while also expanding on the crafting system, making healing/buffs more flexible.

-Food and other resources are also used to craft Potions (Including a Healing Potion).

The same way you Craft Stamina/Focus potions you could craft Healing Potions, I think everyone’s been wanting this from day one but MOON probably didn’t like the idea of heal spamming. The solution to this problem would be as simple as a Stack limit (that maybe could be upgraded using Blood Vials just like inventory space. You could have a maximum of 5 Small/Medium/Large potions in the early game.

-Meals provide instant HP restoration and a Short/Medium/Long lasting buff that lasts the same duration as the meal consumption Cooldown.

Ex: Mushroom soup restores X amount of HP and provides Stamina recovery for 1 minute. More complex meals are harder to get but also provide longer and stronger buffs like damage or attack speed.

This would prevent Heal Spamming since Potions would be limited to a stack while also be connected to crafting, Healing through meals would have a Cooldown but grant a lasting buff during the meal “digestion” let’s say, just like in real life.

If this post sees the “Moon Light” I hope that at the very least (even if they don’t directly use this idea) inspires the studio to bring healing potions to the game, since we already got stamina and focus potions.

TL;DR

Bring potion crafting into the game(with a stack limit to prevent spamming), make meals give a flat amount of HP while granting you a specific temporary buff during the Cooldown timer.

Thank you for reading.

Cheers

They are still messing with the healing mechanic, next update we wont be able to chug every meal we have on us, there will be a limit, but i dont like this instant healing from food, its strange in a world of magic to not have magic potions to do this and food would be for buffs only, all limited of course.

As much as i dont want another DS copy, the whisper not been a bonfire and reseting everything is good by me, but the potions would fit greatly here, gather materials, make potions or buy them from the vendor after upgrades were done.

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I think we are very used to having and using health potions and when we don’t have them we find it strange, and it really is strange to have focus and stamina potions and not have health but it’s okay (at least for me), food is the mechanic they created to validate the collection of food across the map, in my view simply implementing health potions in the game (with the same effect as food) wouldn’t make sense, I personally don’t use alchemy, I use food and runes (and for me it’s also a bigger mistake than the health potion).

For me, the ideal would be to use food to grant buffs and increase attributes with short and medium duration (including life regeneration), the potions would only be related to instant recovery (with the exception of the pose potion), we would no longer have status increase runes. . . and finally the hunger system would be moved to potions (and possibly renamed to something like “overdose limit”).

I think letting each thing do something different increases its value and usefulness, not just of the item but also of the crafting system as well.

Food should be what uses resources for temporary buffs.

Healing Potions should not be a farming tedium. The character should function well without having to do chores, the food should just give an extra edge to modulate difficulty for those that need the extra help.

I’ve said it before, gobbling a soup for healing in the middle of combat is far less cool than whipping out a nice looking healing spell VFX (from an ancient magical race of beings) or even using a magical potion.

The aims of gameplay tuning should be on reducing tedium and chores that the player needs to waste time on to get back to progressing the story or accomplishing something gameplay wise.

A lot of people have 2 hour gameplay sessions as a limit, if you gotta spend over 20-30 minutes farming mats for a session to take a stab at bosses or running a map, we have a problem.

The whole crafting minigame should be less for combat function and if it has to stay, have gathering be a minigame of its own for crafting housing furniture or some other long term cosmetic goals.

I want jump into the game and get straight to the action, I don’t want to ramp up before getting to the fun part.

You wanna take away every mechanic of the game so you can “jump straight into the action”? This is not the game for you then, Diablo 4, PoE2, Vampire Survivor, hades 2, those are games that you can do that, instead of trying to change the very mechanics that make some of us wanna play this game why not try to find an ARPG that suits you more?

Plenty of those around, your changes to gameplay are not minor ones, they are not adjustments, they will turn this game into another go fast, loot fest, level up fast, arpg.

You are ascribing everything you find wrong with those games into my not wanting to do tedious farming to take attempts at bosses. This is pretty bad faith arguing, and this is a feedback forum. You don’t own the game anymore than anyone else who paid for it, and you certainly don’t get to tell people what games they should go to play instead because they don’t share your predilections.

Diablo 4 has bad combat, procedural abuse with ill-assembled level design. Diablo 4 also has crafting for consumables, so I don’t even know why you would even associate it with my suggestion. PoE2 is another tedious slog, plus it has genderlocked classes to boot, so no character customization flexibility. Hades 2 is a roguelike with, again, a pre-established character. It is also a roguelike, not a true rpg with roleplaying elements.

Reducing the tedium of farming to enjoy the game’s more positive points like its combat and exploration and superb story is not the same as changing the genre.

And that’s the last reply you’ll get from this. I am not going to litigate my preferences with you.

Nope, im describing exactly what you are asking for, sure you like the combat, the action, you said so yourself, i like the souls combat too, but not every game has to be just about loot and combat.

Small hub towns that have everything crammed up sounds like diablolike arpgs, even though dark souls had small hubs this game aint it, this is more of a Baldurs Gate approach, and as much as you dont like that, some people like me prefer it this way.

You even said you didnt want crafting, calling it a minigame, because if you take away the grinding for materials, you take away crafting your own gear, potions, food, it will all become about finding and selling loot while killing mobs and them buying all you need at vendors.

Go to a diablo like arpg forum and say the town hub is too small and that you prefer a large city instead, filled with NPCs to talk to that give life to the world you are immersing yourself in, see how the lovers of go fast and loot more will say about that. While you are at it call out for grinding and crafting, i think their responses will be much less polite than mine is.

I certanly dont own the game, feedback is not changing core mechanics and layouts of maps just so you can fight more and go faster. See that i didnt disagree with you about potions as a better healing mechanic than food, that should be for buffs, but even then i think we should go out and grind for those too, because you can buy food and potions in town, sure, but they are expensive, as they should be in a town surrounded by monsters and bandits.

Your preferences might change the entire game i bought into, it didnt start as a only action oriented game, combat is slow paced, grind your own gear and prepare before going out, the game has a lot of influences, but the only diablo one is the colorful loot.