UPDATE: Poll Results, What WE want the MOST in WICKED!

Added a new link to the posts section:

Discussion: Switching the Attributes system to a Talent Tree

Thomas asked us on twitter what we would think about switching the attribute system to a talent tree. Feel free to check out the post and give your thoughts on the matter :+1:

Please remember if you want your Topic added to the posts section you are free to DM me or leave a comment in here with the topic link.

Great get together of ideas.

I loved the idea of getting recipes and mats from breaking down items. Putting items in the crafting station would be a easy addition like smelt down plate and mesh armor to ingots etc.

Also more enchanting options including being able to replace starter runes with others on weapons to make more of a customized weapon.

And changes to healing items.

1 Like

I think dodge on press messes up the sprint since they’re on the same button, if they change it to on press then a lot of us are gonna end up rolling off ledges or otherwise rolling when we want to sprint. Wouldn’t mind if they changed default controls around a bit to accommodate the on-press change though.

I agree on the ichor rewards as well, I think the ring slot unlock is fine but something more impactful would be nice instead of bag space upgrades. I think enemies should have some tracking on certain attacks though, sidestepping stuff becomes pretty easy if some moves don’t have tracking.

Hey, just a heads up I was thinking about the polls and I’m not sure they’re constructed very well/what their intent is. You put something exciting like build variety up against the thing about keybindings when obviously people are going to be more excited about build options. None of us get particularly excited over customizable controls but the comfort of incoming players is arguably more important in the near future than build variety.

The polls just seem kinda rigged as far as representation for what players want lol, I feel like it might be worth trying to split some of those categories up.

1 Like

I get your point, it is like making a poll about people’s favorite food. You add like Steak, Ice Cream, Pizza and then Broccoli. Don’t think many people will choose the latter.

The reason I did so was that I wanted to be fair towards the people coming with suggestions. Also, I didn’t want to interfere with how data is presented to me. If I group them, or remove some, I am also tempering with the data, which is bad.

I made an excel sheet and listed them individually and then grouped some if there was overlap. Based on that I got 3 distinctive categories. From a qualitative data analysis perspective it makes most sense to run with this. And, simply accept the limitations.

I get that Key Bindings don’t have that ‘‘WOW’’ factor, so you can kinda tell where it is gonna go :joy:

The bigger limitation I would say is that Key Bindings got added right when I made the poll :joy:

So technically, I could have removed it. But, I felt like it wasn’t completely fair to the people who brought it up as some Key Bindings are still not added.

I struggled with this a lot internally. There are limitations to either way. From a logical perspective you just group them all together right. But, it isn’t quite ‘‘ethical’’ to do so. Since now, you are grouping categories that shouldn’t be grouped. Due to the N, the mentions, being too different. It isn’t ‘‘rigged’’, it is actually fair, from a statistical perspective. But, I get that it feels that way.

I will say this though, I kinda wanted to yeet Key Rebindings out of it, and group the other 5. But, I didn’t feel right about it.

Sorry for the lengthy post. But, I just wanted to give some insight to why I did things. I completely get your point though :+1:

Edit: another issue is that when I group them all together and say these are the most popular. The N difference between the top 3 and the next 3 is almost 100%. And the same was also true for the bottom 33 mentions. Most had 1 suggestion so the average N almost doubled every time. From like 1,3 to 3,3 to 6,7.

1 Like

I’m honestly fine with a simple attribute system as long as there are more attribute checks. If the ichor system gets replaced with a nice talent tree, and some of the talents scale with attributes, then I’m a happy camper.

1 Like

Nice, we on 69 voters for one of the polls.

2 Likes

Do people have a suggestion for what we do after the poll is over?

Like combine the most popular 4 into a poll?

Start a new discussion on how we want, what we voted on in this poll, implemented?

When the poll is over the function of the discussion changes. We can then consider it known what the player base wants, and we can discuss more specific implementations of these things and/or track any progress the devs are making to give us what we want.

Probably best to do that in a new thread, to discuss only the implementation/progress of:
-More options to build your character
-A more in-depth rune system
-A more in-depth enchanting system
-Better ichor rewards

The old thread could be resurrected when in a future patch one of these is improved to such an extent that it may be expected to have dropped on the list of priorities.

Poll results are in.

Going by the steam user numbers, I don’t think many Americans are playing the game. At least, that’s my interpretation of the data.

This isn’t the playerbase, this is a handful of people who are addicted to a forum for an Early access game. 90% of the posts on this board are made by the same 10-20 people total.

We are a sample of the population (Wicked Playerbase).

But, yeah if you compare the thousands of people playing to the couple dozen posting and maybe a 100 lurking in the forum :joy:

This week the forum activity heavily dropped though. But, yeah I think us active users can count the others on 2 hands now :joy:

Added 2 new topics to the list.

One about more keybindings and another with some fun enchantment suggestions.

If you think a post should be added to the topic list let me now.

Edit: removed one of my own posts under key binding options as this has been fixed as of patch 2.