UI changes (part 1) - Life bar, Stamina bar etc

nah, no need to worry about it. It’s served its purpose of being used to visualise the idea.

I would be pretty down with adding stamina to that bar grouping, for sure. I don’t care that much about the numbers, but for sure, having the stamina bar much more visible would be damned nice.

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Best of both worlds would be allowing to customise exactly where you want things. Maybe even allow for changing of colour. As for the HUD that shows when you’re in combat, as I said above, an easy workaround to people’s issues is to allow people to choose the opacity.

Anyway, thanks for the idea! Added as alternative option.

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Another useful element I would love to see is a preview of how much a consumable will heal you.

I’m planning to address this as well. The game dosn’t really want to show us useful information. So there will be more topics about it :wink:

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A preview? It … tells you, in the item’s description.

I for example cant see tha stamina circle on my char at the besch for example. Its just black on black on white sand. Super weird

I understand that the item description provides details, but I’m suggesting a preview feature for the amount of HP, focus, or other benefits the consumable would provide upon use. Checking mid-fight isn’t practical, and constantly pausing to do so would be tedious.

For instance, a visual preview could be integrated, like a grey bar overlaid on the health bar, indicating the amount that would be filled upon consuming the item.

Oh … well, alright. That makes sense.