After about 6 hours of gameplay, I’ve got some observations about the combat.
It is indeed very Souls-like in terms of having to time your attacks, manage Stamina, parrying, dodging, etc.
But I noticed pretty quickly that you have to become accustomed to the distance that melee attacks can reach. Everyone in the game, including you has a “super reach” where you can score hits from a seemingly crazy distance away. When attacks are launched, the enemy propels forward what seems like 10 or 15 feet. I became fond of the Claymore pretty quick and began to make my build around it. The Claymore has a ridiculous reach!!
When I first started playing, I was getting destroyed because I was accustomed to having to get much closer to an enemy to hit them with a sword, axe, mace, etc.
Once I worked out the distance, suddenly everything clicked and I began to survive and win combat.
I’m not saying this is a good or bad thing, but it’s a huge contrast that requires adjusting to. The game is indeed difficult but I don’t think unfairly difficult. Personally I like it that the combat is a carbon copy of another game and has it’s own kind of personality.