The camera is capturing unnecessary objects

In the dialogue with Gordon, the camera repeatedly captures the texture of the overlapping characters and Gordon himself.
Occurs after completing Gordon’s quest chain. It happened periodically before, but I couldn’t “catch” it.
Video and log files

Update: The problem is with the camera itself. If you’re in a building with an open entrance (meaning the building isn’t a separate location), it can already capture the roof and display it during dialogue. Also, when interacting with objects, it highlights objects that are hidden from us but become visible during interaction. For example, bridges and trees (cut down).

Screenshot

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Is this 100% reproduceable for you wizorvi?

Please provide us with your DatastorePTR and player.log and player-prev.log :wink:

Do you know when this started? (cookhouse lvl, after/before his quest?)

Silas

Updated the post. I think the video will be more descriptive.

Thank you so much, that clip helps a lot!

I’ve escalated this issue.

Silas

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It seems that the camera may capture too much when interacting with objects.

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@Silas-Inservio-Pax I’ve updated the post. The problem is with the camera itself.

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Nice, it will be picked up by Moon!

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And I found this in The Crucible. I doubt it was intended that way, but the waterfall also blocks the view.

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