The camera is generally awesome, since your character is simply in the middle. However, there are some scenarios (definitely boss fights, unsure if there’s others) where the camera seems to react based on what cooperators are doing. In those scenarios, the camera is not handy, and it created some motion sickness at some points.
I wouldn’t prioritize it over a number of QoL improvements that have been mentioned, since it’s only during some scenarios, but I would say this needs some looking into before the 1.0 release.