The addition of a rest feature akin to other souls-like style games

Can we get like a bonfire-type rest menu at the various save points where we can see enemy and resource respawns similar to other games of this archetype.

The resource economy and enemy respawn rate in the game as it stands now seems to be very restrictive to progression. Currently forcing the players to venture further and fight various enemies that early players are severely under leveled and unequipped to face. Where as many other similar games have already developed a way to rinse and repeat the lower level areas to better prepare newer characters and players for some of the more challenging areas in game.