Suggest adding a "route guidance" rune

Many players say it’s easy to get lost, leading to players giving up on the game. is suggested to add a rune that can be used to get route guidance, and it will exist in the functional rune at the beginning. This rune can refer to " Elder Scrolls V".

Are there really people who get lost so much that need a line or an arrow to follow?

I mean, I get lost too, but I just open the map and If I don’t know what to do i just read the quests.

Are you sure that your solution solves an existing problem or is it just a way to make the game play by itself “stress free“?

(These are not rhetorical questions, I’m trying to understand your point of view)

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who says its easy to get lost? i rly havent heard that but im not super involved in all the discussions tbh.

i cant rly exactly remember my first playthrough but i almost never had the feeling of getting lost, i feel like its actually very straightforward where you have to go and for me also most places in the game look very recognizable and different from other places, even if your in the same zone.

the only place where i felt lost a little was in ionas cavern when i was there the first time and even now i still find it a little bit like a maze but its designed that way by choice i think.

also i want to add if youre playing an open world adventure ARPG - like i would call the game - for the first time obviously finding your way and exploring is part of the process or not?

for me it would be a little weird in an open world game when i just have like a straight route where everything is exactly, thats kind of the point for open world right? you explore and find places and things.

this is only my opinion of course. i play this game a lot, so obviously if someone has not as much time playing it the experience can be totally different, cause if i’d played for like a couple hours and then do the next bit a week later with work and family/kids/life in between, then yes i can understand that you probably wont be as familiar right away.

but then again, for me thats just part of exploring. which i like and is fun imo.

but if lots of ppl complain about it, i also dont see a problem when a feature to help there is added where you can check quick and get a little guidance.

I didn’t get lost myself, and I also enjoy exploring. I have already spent over 1,000 hours playing this (game). However, when I’m streaming or watching streams, many people ask me where to go. That’s why I’m here to put forward this suggestion. Additionally, I would like to ask when the new content will be released?

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I didn’t get lost myself, and I also enjoy exploring. I have already spent over 1,000 hours playing this (game). However, when I’m streaming or watching streams, many people ask me where to go. That’s why I’m here to put forward this suggestion. Additionally, I would like to ask when the new content will be released?Do you know?

nah i dont know anything about that, but i could imagine the plan for coop, which as far as i know is supposed to be the next add, is somewhere around christmas, cause, you know, as game studios often do. for reasons :sweat_smile:

ah okay i see, ye i saw a couple streams and ppl sometimes dont know exactly where to go thats true, but for me like i said its just part of open world. you have lots of places to go, if the game feels like a chore where youre like “ah where do i have to go now” i mean it maybe is not the greatest style of game for those ppl then imo.

you have a big marker for quests on the map so you see which direction you need to go and tbf in this game, you mostly get there on another route, even when you took a “wrong turn” somewhere.

and the bigger the map, the better :stuck_out_tongue:

i also dont find the map confusing in any way, its actually very well laid out i think.

but also i have to add, i played it since it got released in EA and the first content was like half the content you have now areawise, so it was a little more straightforward, which obviously made it easier for me when the new stuff got added.

I’ve already expressed this concept in another topic “Game Accessibility and Difficulty, Unsolved and New Problems (Breach Refind)” (I hope you read it if you’re interested), but in summary, NRFTW shouldn’t be the game that introduces you to certain elements.

Often, to have a better experience with a game, you should have played other simpler games in the same genre. I think the problem is that perhaps they haven’t played other isometric games like Death’s Door, TUNIC, or COCOON, and therefore they are not used to this type of exploration, or perhaps they haven’t played other combat-based games like Souls, and the combat takes all of their attention, and can’t memorize the map or other basics.

Furthermore, there’s the fact that streamers are always distracted because they have to entertain and play at the same time, and it’s difficult.