Stagger Recovery from Parry

Are there anyways to recover quickly from Stagger after being Parried? Or are there any attacks/ Rune Attacks that cannot be parried? Also what is the best way from being Stagger? Besides all Heavy armor, Great Shield, Magical Enchantments: Stagger Resistance.

Thanks everyone

Edit: Sorry, forgot to mention this is in PvP.

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Is this a PvP-related question? Only a handful of enemies parry, and it’s a dominant strategy in PvP.

Generally melee attacks/runes can be parried (including some you wouldn’t expect, like Crush’s large AoE), and ranged attacks (or projectiles) cannot. Some weapons have projectiles in their combo, notably many wands and the Unholy Hearth, a club.

Nothing that I have found shortens stagger recovery. Can’t ‘toggle’ out of it like in PtDE.


If this is a PvP question, do note that unlike in PvE a light-shield user can block arrows (and some other projectiles) to build ungodly amounts of focus.

In PvP, first attacks in many combos have hitstun that prevents parries on the follow-up, so you can roll out of the combo but not parry in the middle. Other combos are unsafe, but some of them can be charged for a mixup. (Another mixup: Disabling auto-lock-on to angle attacks away. Static, if you manage build-up well.)

Great shields inflict stagger to attackers, but do not increase your poise.

The best anti-stagger tools used to be vials, now it’s Poise Shield unless your base poise is extremely low. Max poise remains at 50.

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Additional testing: I was unable to parry running attacks on halberds and the evening star. Could be a skill issue. My duel partner was also unable to parry them, and he normally schools me with parries.

There may be attacks that are secretly unparriable, but due to their vertical nature I’ve always rolled them instead.

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Thanks for the reply. Yes it’s for PvP. i always get stagger after parry and because my duel partner has a build that allows him him to execute Flurry non stop without draining his health completely.

aside from not getting parried, what other ways are there to prevent stagger-lock?

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Ah! I think I’m beginning to see the pattern of your matches: Parry into a rune that does great stagger (like fire flurry, with 20 bonus poise damage and DoT), then either a backstab or a chain stagger.

Chain stagger is hard to counter. There are some protections against chained stagger build-up while you are already staggered. In PvE, staggered targets take 0 poise damage.

This protection works most of the time in PvP, so your friend would have to roll-catch or guess your wakeup. You can prevent the roll-catch with Blink, by mixing up dodge directions, by using quickstep to begin with, or with runes with long initial i-frames (like Spirit Edge’s Evasive Strike); or mix up with a point-blank knockdown rune or parry.

Additionally, any damage taken while staggered will unstagger you (and won’t inflict hitstun itself). It can be hard to capitalise on this in the middle of a flurry rune, but if you are fast enough this can allow you to escape. Not sure if you can buffer an i-frame rune or dodge, but you might be able to mash to execute it between first and second hit.

As you say, preventing that initial parry is probably safer. I’d try spacing and a rune with guaranteed knockdown (Crush, Piercing Spin, Scream) to bait and punish a failed parry. From neutral, many pokes are fast enough to be unparriable on reaction (even on heavy weapons, e. g. Summer’s Sting running attack), so your friend would have to predict you.

Light weapon flurries bounce on heavy shields, so if you can tank the first 30-ish poise (tough one, you’d have to play keepaway once you have any build-up), you can convert the bounce into a knockdown with Piercing Spin or Scream.

If he uses health to fuel his runes you can maybe out-trade him with a heavy weapon (granite in a fast 2H hammer or axe). If you can stack attack speed and land a charged Pig Sticker attack or an unparriable bleed rune without being parried, bleed stops the aggression of low-health builds quickly.

Parry fishing is strong currently, and unless you know your safe pokes the less aggressive player wins.

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We both have Stagger/Life Recover build and we use Life instead of Focus. Which means whoever get hit by a Fire Flurry attack first loses as it essentially means the attacker get to just spam Fire Flurry until the other dies.

The only way to win is to Parry the attack and thus leaving the attacker open to continuous Fire Flurry attack.

So basically I’m looking for a Rune Attack that cannot be parried.

Right now we will try to bait each other into executing a parry and miss so the other can launch into continuous Fire Flurry.

Any suggestion? or alternative?

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If you’d like to stick with your build:

I’d try Scream or Throw Axe. Both reasonably hard to punish, unparriable, one is a guaranteed knockdown, the other does +20 poise damage. Both are easy to dodge though, so you’ll have to mix up by casting them in melee, ideally hitting into a failed parry and following up with flurry. Two thrown axes point-blank with granite should stagger even a max-poise character.

If you’d like a counter-build, I’d use magic:

Parryfishing and staggerlocking fails if you are unparriable and too fast. If this was all about winning, I’d bring a keepaway build with quickstep, Static, maybe Blink, focus regen, and some mix of the fast spells that spawn under your enemy’s feet (Fire Blast?) and the big guns (Lightning Bolt). Maybe try Plague Column, it’s hilarious against aggressive builds needing life gain. Need to run away enough to cast those though.

Obviously get attack and move speed on both set-ups, but everyone’s grandmother is probably already using the Willow Cap Ring. I don’t think stagger resistance is worth building for unless you want to try trading, which I wouldn’t.

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Oh Cool! I didn’t know Throw Axe and Scream cannot be parried. Gonna try that. Because we both know that whoever parry first is the winner, we would just stick to each other with our medium shield held up so it’s hard to Parry Bait.

Now I can just use Throw Axe and he will parry but since it can’t be parried, it would leave him vulnerable for my Flurry follow up. Thanks

Also we always duel on the top most platform in the Crucible Atrium. Just to add more challenges as space is limited and we could be pushed off. So I guess any skills that need time or distance to use won’t be suitable for this situation.

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The top of Odessa’s prison tower is another fun place to duel. Shoves cannot be parried either (as far as I know) and will break blocks, but I’m sure you use those already.

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