Some suggestions for development team

Firstly, more than one third of gamers are Chinese. Please increase your communication with them, which is very important to listen to more players’ feedback.

I appreciate the development team’s efforts. The content expansions and frame rate optimizations over the past year deserve praise.

However, the current version’s update has compromised player experience:

While I’ve mastered the core mechanics of evasion and blocking, the team has artificially inflated difficulty through:

-Disproportionate risk-reward ratios in dodge/block mechanics
-Enhanced enemy AI with relentless combo attacks
-Unscaled difficulty progression curve
-Overly restrictive in-game resources
Previously, standard enemies maintained balanced challenge levels that encouraged map exploration and narrative immersion, while elite enemies and main story bosses provided satisfying high-level challenges with decent player rewards.

The current update inverts this balance. During exploration phases, frequently encountered enemies now generate persistent frustration - often more aggravating than boss battles - through their:
• Hyper-aggressive pattern recognition
• Punishing attack chains
• Complete absence of recovery windows

This design paradigm creates an unrewarding cycle where:
✓ Successful maneuvers yield minimal tactical advantage
✓ Failed actions incur catastrophic penalties
✓ Resource scarcity amplifies mistake consequences

Frankly, the current iteration has evolved into a frustrating experience plagued by insufficient positive reinforcement systems and counterproductive difficulty inflation.

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