Reward XP overflow suggestion

This is an issue with many modern d-likes, where once you reach 100, excess XP does nothing. This wasnt a “big issue” back in the day as many people quit the game before reaching 100. and many would also consider reaching 100 as “completing the game”.

nowadays reaching max level is almost part of the end game experience. in diablo 3 they rewarded players with infinite paragon levels which to me is the wrong solution as it just made infinite powercreep.

as everyone knows NRFTW is still in EA and theres much more to be released “later”. but i think its a good time to address this end game issue now as “why not?”. this issue will inevitably happen when the game goes live anyway. so why not address it now?

since we’re currently capped at 30. why not make it so that players that are at max level have a new “xp” bar. segmented to 4 bars.

an npc will be available somewhere to trade 1 bar for loot or even perhaps trade in for specific items.

the reason why its at 4 bars is to allow players a reasonably long amount of time “fucking around” before needing to return to town. they would be incentivized to head back too as at 4 bars any further “xp” is just lost.

personally i’ve got no motivation to continue playing in EA once i hit max level and grinding for specific gear seems too RNG for my tastes. but i guess more loot/rewards like this could entice me back.

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I like this. Excess experience for fallen embers please!!! lol

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Trading exp for fallen ember is a huge solution for making a solid endgame loop so we can farm around to gain exp (after max level) and exchange for embers so we can even be able to create multiple characters and/or builds easier too with this method

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Yes trading it for fallen embers would be nice!

Or a free special meal at Gordon’s that you only can get at max level would also work as trade for overflow experience points?

A long day of adventures a special meal at Gordon’s would at the very least make sense :joy:

Or I mean every type of vendor could have something to add for the player at max level something to unlock on each vendor through a quest only accessible at max level.

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