The Problem with Preset Difficulty
Forcing players to select a difficulty setting at the main menu = immediate roadblock
A new player has zero context for how the game balances “Normal” vs “Hard”
It makes choice pure lottery
And arbitrary presets dilute the core balance and vision intended by the devs
The Proposed Solution
Granular Realm Settings for Accessibility
Allow players to modify their experience by tweaking specific Realm Settings
Ensure it is labeled: Accessibility, so that it’s properly communicated
Why This Works Better
Preserves the dev’s Vision: Everyone starts on the same playing field, the exact experience you guys spent years balancing and designing, It ensures a shared community experience without diluting the game’s identity with generic presets
Replaces guessing with agency: Instead of blindly choosing a difficulty at the main menu without knowing what changes under the hood, players can make proper, targeted adjustments to specific mechanics
True Accessibility Without Compromise: Clearly labeled realm sliders = bridge for players who need them to enjoy the game, so it ensuring accessibility exists as an intentional tool rather than a mode that removes game’s core challenge
TLDR:
Difficulty options = bad because they compromise the game’s integrity, and it doesn’t solve the problem it tries to solve: Accessibility
People who want to play the game don’t know what to pick, creates FOMO
People who struggle with physical problems don’t know what exactly changes, result is they ruin the core challenge of the game instead of solving a specific problem they had