Remove resources stack limit in chests

I do agree. you need 4 worlds minimum to work with the current system, and in early game, the storage shortage hits like a tank. you may be dropping that one god piece because you have way too many potion craftables in your chests.

speaking of craftables, unless potions were intended to be an alchemist style build, I feel the drop rates dig rates of potion resources is way out of line with the ore requirements to craft them. dozens of roots and herbs pop up in crates and digs, but just one potion throwable can cost 5 ingots per???

to resolve this, perhaps alchemy should become a class, and you could require an equipped bag to throw potions in the offhand. This way you could drastically cheapen the ingot ore costs for crafting, while making having 400 vines in chests a worthy case, as this would be an alchemist builds ammo.

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