Refined First Impressions (Updated As We Go)

  1. RoD can’t be exalted.
  2. Molten Clutch has a new moveset.
  3. Uniques are properly exalted.
  4. Runes stack.

Update:

RoD nerfs did NOTHING. If anything, it’s stronger now with the heal rune

Nith Grovebinders have improved. Still missing the knee and uppercut on large Glomkins

Ledge protection does not work on bows charged shot kick-back. Arguably the one place it SHOULD work

Execute infected affix seemingly causes the %health gain from kills not to trigger. Similar to what happens if the mobs die to burn damage or fall damage.

Stamina changes have affected nearly all builds. Stamina management is definitely a problem after the changes.

Stamina cost reduction gems do not affect bow shots.

Certain attacks in the moveset string register as rune attacks, depleting your entire focus especially when 100% focus loss debuff is applied in Plagued areas.

Infected Enemy Execute affix now totally negates the returns from affixes and echoes that are supposed to give your %DMG/Heal/Focus per kill. This is now confirmed.

In the Crucible room when enemy descend down by an elevator, sometime they land on top of the cage and if you do not have ranged means to kill or shove them down, your run is effectively over.

not sure where all those google sheets come from tbh. here are two other enchantment sheets: List of Enchantments - Fixed - Google Sheets

i don’t think focus should be on fixing random google sheets, but to build an actual ingame codex, which will come at some point, so i guess we just have to wait.

I will continue to update my findings as we go on.

I agree that shields should have runes but, not all builds use a shield and it is better to have the utility runes directly on the character, (obviously they must be balanced)