Realm Settings could be the solution to make multiple player bases happy

The combat is the work idiot not wasting time digging clay and crafting when there is an entire blacksmith NPC it is a waste of time any only there so you spend more time in the game not
To help out the game or the loop in any way

Yeah, sounds like you need to play a different game. This is clearly way too complex for your simple tastes.

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Well
Of course they wanted it but that doesn’t make it a good choice. Why even add a smith? Why is it tied to the HUB and not some actual real game mechanic. It’s not exciting or useful. The city upgrades should be auto with progression and if we have to farm and craft our own stuff with the already bad loot system then what is the reason for the NPC smith. The system is redundant and a time sink

I understand what you mean.
Currently, the blacksmith mainly serves as a point of support for those without a home to refine metals and craft weapons and armor.
However, I realize that at present, it’s quite easy to almost completely ignore the existence of the blacksmith and their forge.
I think a good compromise could be to actually make refined resources available for purchase. Perhaps the blacksmith could unlock ingots of the lowest tier below the building level.
However, I still believe that purchasing refined materials should be particularly expensive, so that survival mechanics don’t become superfluous but rather just circumventable.

Yes, see how the Diablo munchkins hate the current building and food aspects of the game? They hate the stamina too, they want Diablo, well go play diablo you murder hobos, no rest is not diablo, nor dark souls, some people like me love the building/improving of the city mechanics, the housing and gathering of food materials and the crafting system.

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So you ignore the blacksmith and do what? You dont improve your gear? You dont repair it cheap? You dont melt anything? You dont use the crafting system?
Oh well, i dont know if you are struggling with the game difficulty, but if you dont do any of that you must be, if not you are a parry or dodging god.

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Crazy they took them away. But it only solidifies that they want the player base crafting which is cool if it’s worth while but right now it seems like a complete waste of time to me. with how the game forces your playstyle with rng I hate the crafting and farming system it seems to be where most of my time is spent. I’m at the crucible and now have to go back and upgrade my city to find viable gear but the kicker is I’m still 3 levels to low to wear any tier 3 gear. The system just seems bad in my situation.

You can repair with powder and the upgrades come with higher lever gear I have some runs where I don’t bother until I get exactly what I want. I’m Not saying it’s fun it definitely needs work but you can ignore him if you like or if you don’t have the money like the people struggling with just the difficulty

Because they are stupid in games and not fun, which is why we play. It’s there to waste your time and give the people who don’t touch grass something to do instead of stretching in between the action

I’d pay to skip the city building,

Currently, you can buy a house for 8 silver coins as soon as you reach Sacrament.
Once you have a house, you can independently produce ingots and create equipment by purchasing the appropriate working stations.
Of course, the blacksmith isn’t entirely useless, but, it’s easy to almost completely ignore their forge.
Personally, I appreciate the crafting and survival system, but on the other hand, if it’s possible to introduce options to allow those who don’t enjoy such mechanics to bypass them, I don’t see anything wrong with it, as long as it doesn’t diminish the existing mechanics in the game.

For example, the tier 2 blacksmith could sell copper ingots for 3 silver coins, while the tier 3 blacksmith could sell iron ingots for 5 silver coins.
In my opinion, this wouldn’t make the crafting system redundant; it would simply offer an alternative to those who don’t want to invest time mining and bypass these systems using other resources.

This way, the materials wouldn’t be given away for free but still obtained with some effort.
It would certainly be a less efficient way to obtain the same resources compared to crafting, but it’s also fair that it’s this way, or else crafting would lose all sense of purpose.

I must say that I don’t dislike the crafting, housing, and farming system; I’m just trying to be proactive and suggest alternatives to make the game appealing even to those who might not enjoy these mechanics. Honestly, I don’t understand why someone would criticize those who try to propose compromises.

Agree. People don’t understand this game wants to be something different.

In a couple of years we’ll all laugh at this all QQ’ing. And we’ll be called the Wicked Munchkins :smiley:

I only like chopping trees and digging up clay, they should take out all the combat sections and let me chop tree in peace god damn it!!! :slight_smile:

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ofcourse there is always someone enjoying every content hard or easy but the harder content in every game leads to minor population if its not linked to the games proggress (poe hs server). the game tries to be more of a harder challenge in all aspects, lets keep it that way because if they lower the overal difficulty and just add extra hs server to make everything harder then it wont be as popular as the easy one and people always want to be in the ā€œliveā€ realm where population is healthy, if the easy realm is too easy people find the game boring eventually.

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@Ketsi Correct me if I have interpreted your message wrong but I think that your use of the word ā€œpopulationā€ doesn’t really apply here in NRFTW.

You use the word ā€œpopulationā€ in the sense of ā€œserver populationā€ by hinting that higher-populated servers are symptoms of a healthier game, but this concept can’t be applied here because there will be no such thing in NRFTW since the maximum number of concurrent players in any given realm will be 4.

So, the idea that ā€œa harderā€ realm setting will have ā€œless population,ā€ doesn’t make much sense.

Instead, the game’s player base will likely increase if the game can appeal to different kinds of players (players who want to slay monsters mindlessly, players who want to do pvp, players more interested in the survival aspect, etc), since the ā€œhealthinessā€ of the game will never be measured by a singular server population but by the sum of concurrent players spread across all realms (both multiplayer and singleplayer ones)

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Thomas Mahler has said he isn’t making the game for everyone. But one he and his team wanted to play themselves. And that the game will find it’s audience.

So we’ll have to see. Hopefully there is no ezmode.

there is servers similar to dark souls where you can join and summon people to your realm (4 peope max) but if summoning or joining a realm gets hard then people will move places where its easier. in dark souls people limit their soul level so the population pool is higher for them to get a match, there will be pvp in nrftw what is driven by this.

hc realms will most likely be for solo people but there is some who want to take the challenge with friends, not everyone have friends so they have to rely on random people but if there is none to join with then they will move for the normal realm servers

I still don’t think this applies here. We are talking about more difficult settings, right?

Players who love to play in more demanding settings would never dump down to a more accessible realm. It is like players who play hardcore in other ARPG. People who play hardcore know by fact that the hardcore servers are less populated and accept it. I have been playing hardcore for a long time, and on different ARPGs, we usually do not open the realms to random players cause we know that if they play recklessly, they could kill us.

These entirely different player bases do not share common ground, if not the love for the same game. They play in different modes and are not interested in the other modes, so I still do not understand how you think ā€œlow populationā€ could be a problem. It is not a problem it is a fact. These game modes are enjoyed by a lower player base, who is happy to play the game in their more demanding settings.