Damage on block and damage on damage taken are not triggering on attacks where the enemy is immune to damage. Best example I have is the bat aerial attacks. I will block these or be hit and they take no damage. While I understand not taking damage from normal or rune attacks while in the air, though it feels awful that ranged attacks don’t hit, it feels especially wrong when blocking for sure. I’ve seen this with other attacks as well, like the feathered archers that jump up and counter attack. I can collect some video footage if necessary.
I am also seeing enemies be immune to stagger damage during dodges, even though I am hitting them. This may be to avoid staggers during the animation, but also feels like this shouldn’t happen. Harder to collect, but still possible if required..