Reactive Damage Not Triggering On All Attacks

Damage on block and damage on damage taken are not triggering on attacks where the enemy is immune to damage. Best example I have is the bat aerial attacks. I will block these or be hit and they take no damage. While I understand not taking damage from normal or rune attacks while in the air, though it feels awful that ranged attacks don’t hit, it feels especially wrong when blocking for sure. I’ve seen this with other attacks as well, like the feathered archers that jump up and counter attack. I can collect some video footage if necessary.

I am also seeing enemies be immune to stagger damage during dodges, even though I am hitting them. This may be to avoid staggers during the animation, but also feels like this shouldn’t happen. Harder to collect, but still possible if required..

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THE POWER OF EQUALITY :zany_face:

hm I don’t think this categorizes as a bug.

Will move it to Feedback for now.

Thanks for your effort nonetheless fishypixels!

Silas

I also think bats shouldn’t be immune to damage in the air. An arrow or spell should still be able to hit them.

I mean, literal lightning from the sky… it doesn’t matter that they’re high up

Well it’s inconsistent. Bats still take bleed damage in the air. Why does some damage work but not others?

hm, that’s the only status effect that does do damage?

At any case, I think this an oversight more then a flaw :wink:

Silas

Not sure. Just started using bleed. Can look in to it. I suspect burn might be the same.

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Confirmed that burn damage still ticks while they are in the air.

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