Native Utility Runes
I always, always wanted such a base healing ability in the game and i always thought something like being able to spend focus into health would be great. Having the heal aura by default is great and should make things a lot more satisfying and maybe even allow food to not be spammed in every centimeter if the system ever receives some big changes. Now someone who is finding a boss challenging has more freedom to keep fighting them without worrying about food/without being afraid of gearing up and trivializing the satisfying challenge, for example. its just reall good
And now runes like returning home, repair, etc are no longer in this silly state where people put them on a “stat/rune stick” weapon, and it doesnt risk people sacrificing slots in their main weapons that could have went towards more moves in combat
With that said, durability might be even more irrelevant now, if everyone has the “Repair” rune on them. While the system stays like this, maybe affixes like “X% based on durability” should be replaced so not everyone goes for the exact same bonuses on their purple gear, because these durability affixes are really just currently bland free bonuses
More Side Content Post-Sacrament
this isnt just gonna add more side content and help people level up, it will be such an improvement to the pacing of timers and variety. Having more fresh things to do while waiting for a timer is great, theres less risk of feeling bored while aimlessly looting the same area you have already been all over twice/thrice without any new fresh leads, etc
But in the experience of me and my friends theres a bigger gap : Having finished NP/BT and preparing for the breach areas.
I mostly see people finish these quests way before level 21, often trying really hard to find some cooler weapon, a few gems or enchants or runes so they can get a proper fun setup going, some better fashion, waiting for a long timer or whatever… etc before they progress past the early game, not wanting to progress into the great Breach areas without getting the satisfying moveset/bonuses theyre hoping for. That way they can enjoy these areas to the fullest.
I think having some side content in that portion would be just as important as pre-nameless pass, specially post-hotfixes where NP no longer feels completely overtuned during the early game
- Make it obvious where to find what (e.g., if you need gems, do this, if you need plague ichor, do that, etc).
Every major activity in the game should be a solid farming path for something specific.
I think it would be nice if one of the chests after Echo Knight always gave you a small number of embers, and maybe Seneschal could always have 1-2 embers for sale at an upscale price if you want to farm a lot of those in the crucible. Specially now that exalt has been moved away from crucible, it could use some more specific reward of its own
As for the EXP change, i would also would like if Echo Knight no longer gave you a huge nuke of EXP upon killing him. Sometimes i want to play crucible as a brief “snackable activity”, as you guys envisioned, in the middle of a playthrough, without having to worry about getting too powered up “vertically” (level ups, weapon upgrades, etc). That way i dont need to worry about becoming too powerful/overleveled in a way that waters down future main quests. Embers/affixes rerolling should work as a more “horizontal” reward, specially to help people that dont want to level up too much before doing future content, but also want to alter their weapons and gear they consider unsatisfying.
- We’re adding small carpets you can place under your chests, with icons to help you remember what each chest is for.
Any chance this could evolve into letting me ‘automatically’ store things? Like for example, suppose i have a small chest with gems, a medium chest with food/ingredients, another one with materials from slaying enemies.. If i could open one of these chests and press a button to automatically put all of my inventory items matching the carpet of said chest and storing them there, that would be really nice.
We’re marking certain shinies as “special” , and giving them a much better loot table . If something was a pain to get to, it should have a better shot at giving you something good.
yes i always wanted this, i never liked this thing where a chest 20 seconds away from the town can be as great as a chest that is a PITA to get to. Im only afraid of this making people create “routes” where they just go over specifically the “special shinies/chests” instead of exploring the rest of the area. Having some of these “special spots” randomly selected that spawn some powerful enemies/minibosses nearby would be cool i think
Gems at Eleanor
I do think eleanor could use more features. Upgrading vendors and the likes needs to be a bigger deal with more interesting rewards, she doesnt unlock any new features and mostly just expands what she has for sale. In some of my playthroughts, it feels like adding a loading screen to get into eleanors’ indoor shop pretty much outweighs the benefits of upgrading her store.
So rather than just letting people unslot gems very easily right away, maybe that could be unlocked with her upgrades. Alongside other features, like being able to pay a hefty premium price to guarantee an enchant is either blue or purple. Adding some sidequests/side goals related to these vendors that show up from time to time would also be nice (like eleanor wanting you to procure some magical thingamajig that will enable her to do something new)
Free Fast Travel Between Whispers
I get that its sorta temporary, but even then it feels quite overtuned and against the games’ vision. Not to mention the potential negative feedback if its ever removed or altered to be less trivial, considering the fear of ““review bombing”” that people keep talking about as of late
Could it just be a part of the “realm modifiers” that were mentioned previously? That way its not a “vanilla” feature, doesnt enroot itself as a standard aspect of the game, new players are less likely to get negatively affected by it, etc, but the people who really want it can still turn it on for now
Edit : I saw thomas mentioning it would be more “limited”, so ill wait to see how it plays out before criticizing it. A limited/costly fast travel across whispers might be pretty cool
If theres gonna be new features for fast travelling, i hope its something that actually makes the player have to strategize and plan around getting desired places faster, which is one of the things i like about the current state of whispers, like how i may want to risk not interacting with a whisper so my fast travel point doesnt get stuck in there. Maybe there could be something akin to Hollow Knight’s Dreamgate for example, that lets you set a single point you can teleport to in a location of your choice? That would even work as an interesting quest reward..