Wanted to broach the possibility of a deflect parry mechanism for enemy projectiles. This would particularly come in handy during those tightrope/narrow corridor scenarios where dodging is untenable.
But also on a coolness factor, it would be cool if something like the Egg boss on Marin Woods would throw his club and you could parry deflect it with an animation where you grab and throw it back at him for some stagger and damage.
Imagine doing something similar to Cyvion’s plague projectiles, doing a Counterspell Cerim move when you parry a ranged projectile.