Questions about game mechanics

I’ve been playing the game for about 30h.

And I’m approaching the end game content. My character is a warrior who uses his shield to block and do damage.

But how does exactly the % damage on block work.

It’s a % of what?

How is it calculated, and how can i increase it?

My second question is how do exactly the gems work?

If I put one in for example a helmet does the bonus transfer to the rest of their equipment, or is it only for that piece of equipment?

Doors for example a stat that says 40% power yes yes The only gem. So does it work if I have other gems in other equipment parts?

Thanks for the help.

‘% damage on block’ appears to be physical damage of an (unstated) base value around 85, independent of your weapon or shield. You can increase it with armour penetration and physical damage boosts.

Gems only affect (and consider) the item they are socketed into. A gem with 40% enchantment power if it’s the only elemental gem …

  • doesn’t boost other items
  • doesn’t care about gems in other items, even if they are elemental gems
  • always works if it’s the only gem in a magical/plagued item
  • also boosts the other three gems in a common item unless they are elemental gems

Better descriptions are coming eventually, possibly next patch. There are a few others, like lifesteal values being only a third of what is displayed, that will be fixed too.

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damage on block is based on a static independent value ? : o that’s surprising

Haven’t done extended testing myself beyond verifying that weapon damage has no direct scaling effect, but there is a guide on this forum that outlines this behaviour: