1. Make a real time timer - how much real time is left to complete tasks (bounties, challenges).
Write next to “Daily” and next to “Weekly” :
05:00:00 left
If you don’t want to specify seconds, you can just “x hours x minutes left”
And by the way I won’t check, but it should be in the game that if you have a task in a certain area and you’re already
are in it, but if the timer runs out and the quests are updated, then that current quest while you are in that area and doing it should be counted, so as not to offend the player. But if he leaves that location, then you can cancel his quest and remove them.
2. Unlock movement between main elements in conversations Make it so that when you are on the top “Buy” line, you can press bottom “W”- up and move to “Talk” and back from the bottom item via “S” down to return to “Buy”.
3. Why can’t I sell the Cerim clothes I got for early access? Where do I wear it or store it in my chest for the rest of my life? O_o
You need to allow it to be sold, and allow players to buy back items from the merchant.
4. Now on the map in fact several modes: when you zoom in the map are shown icons of characters, if you reduce: further only highlights in blue color; if you still reduce, they will not be shown at all. Thank you that the map at the exit is saved.
But is it possible to reduce the size of the character icons or at least highlight the main characters (leave them) when zooming out?
And one more question: is it possible to make the map zoomable using other buttons, such as PAGE UP/PAGE DOWN or the arrow keys on the keyboard? Or simply create several ready-made map modes (on the right side of the screen) so that with one click the scale is 100%, with another — 75%, with the third — 50%, and so on. This would be faster than scrolling (I hate the mouse wheel). I think you understand what I mean.
5. Movement points
In the future, movement between locations should indeed be allowed at all points that you have unlocked. This is because the map will be very large, and you won’t want to run around the entire map just to complete a tiny task, for example.
There will be a simple rule: areas are closed until you unlock Whisper in them. But the thing is, there may be several Whispers in an area, and then you have to decide: “You can move to any Whisper in any location once you unlock them” or “You can only move to one spawn point in each location, but only after you unlock all the Whispers in that location.” Of course, option 2 will be more tedious than option 1.
6. The texture disappears (top) for a brief moment (~second) or if you linger on the stairs in this spot when climbing up this tower.
7. 1 silver coin = 100 bronze coins. If I have 3 silver coins and 95 bronze coins, that equals 395 bronze coins. There are no instructions or explanations regarding this, and that is the whole question.
Will there be coin conversion in the future (if there are a lot of coins, conversion between resources/coins) and will there be a guide in the game explaining the interactions in the game in more detail, or will such moments remain hidden until you figure them out yourself? From a mathematical point of view, the game teaches memorization, but you can do everything quickly and not keep track of how your money is spent…
8. Will there be cunning merchants in the game who will ignore the conversion and end up cheating you when you buy goods?
Maybe conditions will be created on purpose where you will have a lot of coins, the game will understand this, and will bring in such a merchant who will allow you to buy goods in bulk, but will CHEAT YOU, MAYBE BY 5 COINS, MAYBE BY 10 COINS, etc. If you realize this, you will probably only be able to kill him (there will be no conversation with him) and take your change back, but you will lose the merchant in that location for a long time!