PvPvE Extraction Dungeon System

Hi everyone,

The combat and atmosphere in No Rest for the Wicked are incredible, and I think they provide the perfect foundation for a highly endgame loop activity. I’d love to suggest a new matchmaking dungeon system based on PvPvE Extraction mechanics.
The core idea is to drop a group of matched players into a dangerous, multi layered dungeon where they must fight enemies, gather the best loot they can find, survive encounters with other players, and find a way out before they die.
Here is how the system could work, divided into key mechanics:
Matchmaking & Gear Brackets
To keep things fair and skill-based, players would queue up via matchmaking based on specific entry conditions:
The Zero Bracket: Players enter completely naked with no gear. You have to scavenge for weapons and armor as soon as you spawn to survive.
Capped Gear Score Brackets: Players can bring their own gear, but there are strict power limits
Danger Levels: Dungeons have varying tiers of difficulty. Higher tiers have tougher PvE enemies and better loot, but attract highly skilled PvP players.
2. The Core Loop: PvPvE & Extraction
Once inside, players are not only fighting the environment PvE but also each other PvP.
High Stakes (Full Loot): The rule is simple if you successfully extract, you keep everything you found. If you die, you drop everything you brought in and everything you looted (not sure).
Dynamic Exits: Extraction points shouldn’t always be open. For example, players might need to defeat a specific Elite PvE enemy to get a Gate Key, or extraction portals might only open in the final 5 minutes of the match and so on.
3. Additional Ideas
The Creeping Plague:
To prevent players from camping in one spot.
The Wicked Mark: If a player kills too many other players in the dungeon, they get marked on the map for everyone else. This puts a massive target on their back, but successfully extracting while Marked could grant a massive bonus multiplier to their loot.
Dungeon Contracts: Players could pick up bounties before entering
A system like this would give players a massive adrenaline rush, provide an endless endgame loop.
Would love to hear what the community and developers think of this!

I would agree but only if it was a pve only extraction mode. Duels are fine but I don’t think it should have more pvp in this game.

game is not well balanced for pvp sadly. But “extraction shooter” thingy seems nice.

Problem is, the maps we have RN are too big. And if you just use a zone, they are too small.
It will take a lot of dev time to make new maps for an exclusive gamemode i doubt many will play :c

About balance yeah it’s need a lot of work, if you ever tried Dark and Darker it’s great but PVP, at least we could test it on PVE first.

Main issue for me would be fixed camera. Some locations allow you to see broader spectrum so e.g. for people going down the ladder it would be problematic, because they can see the ladder, and some space beneath and that’s all, which could prompt easy ambush. Same goes for cave entrances because inside, you can see the entrance + slight of the outside, but on the outside you see only entrance

I mean, Nameless Pass would be a good location with more caves working as extraction sites