Ive addressed these things like a year ago and they didnt change.
Its beyond me.
Pushing enemies with faster and shorter weapons lead to missing around 50% of ur attacks after hitting them once.
Which reduces the dps by like 50% and most importantly is extremely annoying and gamebreaking, especially with dual daggers.
Focus attacks that hit mulitple times with the dagger, misses like 90% after the first hit.
And youre stuck in the animation, without doing any damage to anyone.
It also pushes enemies off the cliff and lets ur character follow it, because the next attack steps towards the enemy.
(this game should also add the cliff block while attacking like all souls games these days have it)
Dont repeat the mistakes that were already solved by modern soulsgames.
And you lose orientation when pushing multiple enemies with thousands of effects on the screen.
And it also simply looks silly and doesnt improve the impact of attacks, it actually does the exact opposite.
Making enemies look like they are made from wool.
Its the easiest and fastest fix and probably takes like 1 minute.
Just remove the pushing on hits from the entire game.
That has nothing to do with those attacks that lets you fly away on the ground.
But lying on the ground needs an i frame during the entire time.
Its completely ridiculous being hit 3-4 times on the ground until death.
It basicly punishes you multiple times for one mistake.
Like how could you do these mistakes that were already solven by all souls games for years.
Its beyond me.
And ofc the dodge i frames even with light dodges are completey trash.
And hitboxes from enemy or boss attacks are completely buggy and trash. (for example twin boss)
I think youve removed the “focus gain on hit” like ive addressed a year ago, but youve still left the “reduce item weight” in the game, eventho i think youve nerfed the numbers.
But its still gamebreaking and OP for plate armor and heavy weapons.
If people want to have lower item weight, they have to either change their gear or put skill points into carry weight.
Absolute BASICS of a souls game.
These are extreme rookie mistakes, eventho ive addressed them a year ago.
And Backstab window is extremely hard to find because of the extremely bad animations of the enemies.
So like ive said before, increase the window range and lower the damage to balance it.
Because i doubt you will fix the attack animations of the enemies, which is much more work.
(enemies upper body are twisting around during attacks and its impossible to tell where their back is. Its just hoping and guessing and waiting for the icon, while losing time and getting hit by something else)
Ive addressed this a year ago too.
There are ofc many more problems like balance and other things, but first you need to fix mechanics.
I had big hope for this game and was positively and confidently patient.
Because i fell for ur allegetly care of feedback.
But now i know this game is most likely hopeless and will remain trash.
Extremely disapointing.