Yes, I realize that players may want to use a more specific build than “Active Defense”, “Dominance”, “Burst” and “any element” and have higher effects in return.
I don’t think adding directly to the Enchantments list is a good idea because I don’t want a player to find themself with a random Enchantment that activates with an action that they don’t know how or don’t want to use, but that Enchantment has a positive effect that they want on a different “activation”, the same reasoning applies to “element build up” instead of Ice/fire/etc buildup, making Enchantments more universal I think that players end up trying more things because they don’t have to re-roll the Enchantments too much.
And I think that Enchantments are not like rings that you change at will to have the combination you want.
But to make a build that focuses specifically on one thing you could make a ring, like this:
Fire Ring
Converts Enchantments of generic elemental effects into Fire effects and Burn Damage increased by 25%-50%
Perry Ring
Converts Enchantments on Active Defense ! into Enchantment “on Perry” and increase the effectiveness of the converted Enchantments by 10-20%