I am working on a stagger charge attack build. Based on enchants, it seems like this play style would revolve around trading blows and regaining health or sustain.
Trading Blows
Poise defense increased while charging
The weapons with the largest poise damage are some of the slowest
Damage reduction while charging
Regaining Health or Sustain
Gain health on stagger
Gain stamina on stagger
Infested enemy stagger resistance reduced (plague builds having lifesteal)
However, there are a massive amount of enemies with knockdown attacks. These attacks ignore poise defense all together. That makes poise defense while charging useless. I have basically double the poise of full plate while charging, yet it has no impact on whether or not I can trade with these kinds of attacks. It seems like the enchants are there to support trading, but the knockdowns prevent that quite often, especially against groups. Seems like poise defense or if you are charging a weapon with lots of poise damage should play some role in whether or not you get knocked down. Being able to cancel charge attacks with a roll could also work. Right now, setting up a big charge attack doesn’t seem to have much payoff, and it’s better to use fast and low recovery weapons instead so you can always defend. Some of the weapons with no charge attacks seem to actually have fairly fast attack speeds, and this seems more effective at staggering than charge attacks, which feels counter intuitive to me.