Please add stamina bar below health bar

Have the stamina be under the health bar instead of by character. It is hard to see sometimes, especially in combat.

Please add an option to display a stamina bar under your health. The green circle isn’t very visible in the midst of combat, especially when I’m focused on the enemy/monster rather than my own character.

Fall damage is brutal, especially in a vertical game like this with narrow paths. Despite playing for 4 hours, I’ve lost count of how many times I’ve died due to exploration mishaps. The game’s beauty is overshadowed by its darkness, making it difficult to see where you’re stepping. It would be helpful to reduce fall damage when not engaged in combat

I would also recommend moving the dodge button from A to B. When trying to sprint or climb on any surface, accidentally rolling off to your death can be frustrating. It might be beneficial to have a separate climbing button distinct from traversal actions.

I agree! Took me some time to understand it

Yeah an option to have these bars displayed somewhere else would be nice. I do like the bars as they are now because they’re compact and don’t take up a lot of screen space, but I think at the start I’d prefer the option to make them bigger and displayed in a corner of the screen like many games do. I could see myself later wanting to switch back to the current HUD once I have a bette feel for the combat mechanics.

Agreed! Extra small for older people..

Agree. It is very hard to get used to it, especially when in other souls games you always have it under your HP.
Would be good to have at least a setting option to show it there.

So far I’m liking the game but please please please: (let me) put the stamina bar on the top left of the screen under my health bar.

Elden ring/Dark souls already did it perfectly, but you’ve put it in the middle of combat, in a super tiny circle that’s about 3 pixels wide, inside the clutter of combat.

Please either make this change as default, or give us an option in the Display Settings.

I really hope this is something you can ship ASAP.

I’m not even color blind and I can’t see this tiny green/red circle most of the time (is it even there half of the time?)

I too have a problem with this, but mainly because the stamina circle gets often covered by random obstacles or visual effects and while it happens only for a few seconds it’s still enough to sometimes confuse me and I end up exhausting my stamina, expecially when against powerful enemies (or a horde of them) requiring more of my attention.

Still I wouldn’t just move it under the health bar, but instead both put it there and also keep it where it is now. This already happens with focus and health, why not stamina?

Also, make the green color a bit brighter and more visible.

Would you be able to add the stamina bar below the health bar for visibility? Having trouble with it just being in a circle above the moving character, so I often find myself without stamina when I really need it.
Thank you!

Yep, not being able to see the stam bar at all times is rough too

That, or make it brighter. I can barely see mine when I’m fighting because it is to dark. The stamina indicator needs a brightness adjustment. If it got as bright as the UI it would be fine, for me anyway.

The circle stamina gauge on the character is cool and I like that it’s compact and unobtrusive, but when learning it’s. A bit hard to read with animations going in behind/around it. I would like a UI option that displays a linear stamina gauge under the health bar. I’d probably switch back to the circle gauge later, but a regular linear gauge would be nice while learning stamina management.

100% agreed

Please add the stamina bar below the health bar.
We have health, focus and buffs in that corner so we are already keeping an eye on it anyway

PS: Maybe even make the current bar on the character toggable. Or make it bigger/brighter.

Foreword

So, with that first topic I would want to start series of topics related to UI with a perspective to continue giving feedback in new series related to other aspects of the game. I don’t have that much free time and for this reason I will be posting my feedback and suggestions in parts.

First, I like this game, like the visuals and like the idea of fusing mechanics from different games (survival, soulslike, ARPG etc.). But currently the state of these mechanics and how they work together seems little bit off and unbalanced. The game requires a lot of adjustments, and this also applies to the interface. So, lets dig in.

Main Interface (Life bar, Stamina bar etc.)

How it looks now.

How I suggest it should look like.

I apologize for my Paint.net skills but the point was to show the main logic behind changes. So please don’t mind alignments, colors, font size etc. Now point by point:

  1. First, I don’t think that numbers above EXP bar are really that matter. But the thing I want to address here - they take to much attention considering their low importance in comparison with HP for example. Moreover, these are the only numbers that we have near our character’s portrait. The only case where these numbers are important is in our inventory when we are using EXP flask. But for that purpose, we already have another element of the interface:

Possible solutions:

  • remove them entirely from the screen UI;
  • make them smaller;
  • give players an option to hide them via settings.
  • move the EXP bar to the side of the portrait (see below)
  1. Unlike EXP the HP numbers would be helpful to see. During a fight it would allow us to see how much damage we can survive or what food we should use to restore HP. Nothing to add here.

Possible solutions:

  • just add the numbers :blush: You also can give us on option to hide/show it via settings
  1. Stamina bar. During fights I noticed that I’m constantly looking at my HP and Focus. And the circle bar that shows us our stamina gets lost on the screen very easily and it’s very small though.

Possible solutions:

  • add a stamina bar below our HP bar. I’m not really sure about numbers here but I think it wouldn’t hurt anybody if we had the same option to hide/show them via settings.
  1. Focus bar. The situation is pretty the same with the HP bar. Because we are constantly using this resource it would be nice to see the numbers so we could decide which rune attack to use or understand if we have enough Focus to use any attack at all.

Possible solutions:

  • the solution is the same as for HP bar - just add the numbers and give us an option to hide/show it via settings. And maybe make the bar little bit bigger (thicker).

Conclusion

As you can see, I also made some changes in the positioning of bars. From my point of view it looks more organically this way. Hope devs will like this idea. I don’t think that I’m some kind of innovator or that I designed a new UI which never has been seen before. It’s classic and classic is good, at least in this case. Feel free to leave a comment and sorry for grammatical mistakes if there are any. I’m not native :blush:

EDIT 1: added an alternative UI for the EXP bar.

Focus bar is very hard to read, the difference between 100 focus and 99 focus in terms of gameplay is huge, in terms of visual representation, basically nonexistent. Definitely would like to see the numbers displayed.

number would be nice to have but HP bar should also grow and shrink size like focusbar do.

The EXP bar is too big, it isn’t the main focus and due to the layout, players eyes usually drift there first. Maybe it could be better if it was a bar that filled up the closer you are to levelling up, similar to the focus bar and therefore wouldn’t take up as much room. I think they should also allow players to customise the HUD layout and allow them to remove whatever they wish. I do appreciate the HUD that’s displayed whilst fighting since then the player has everything they need in their line of sight, the only problem with this is it’s hard to read.

I agree. That should be by default.

i would be fine to have experience bar in the menu instead

That’s why I said that we should be allowed to customise the HUD, some people would just prefer it in the menu.