Let me preface this by saying that both me and a friend of mine bought the game and tried it on EA launch in the first zone till we got to the city and we loved the experience. However, we told ourselves we will hold off on playing till we get co-op but also just the 1.0 release in general to experience the full game properly.
With that in mind, I have seen a couple of feedback videos for the game that mention some combat related stuff as well. Notably some people complaining about stuff in the lines of wanting to become âoverpoweredâ, âfeel like a Godâ and stuff like that.
I Urge you not to give in to this kind of feedback. Please, for the love of God, donât do this.
As someone that had really high hopes for Path of Exile 2 to finally have a good combat experience (as they originally stated themselves) while still retain the cool character building aspects⌠I was wholeheartedly disappointed in how trivial and unengaging the combat was in that game, and became worse and worse with every patch even though they did have potential to make it good. Bosses die in that game in under 3 seconds and everything is just colors and explosions everywhere. A complete mockery of videogaming and a joke if you ask us.
Now, I wouldnât have made the effort to post here if it was just some youtuber providing bad feedback, there are some concerns I have based on some things you guys mentioned you want to do and some youâve already did currently that Iâve seen that youtuber present.
One of the things Iâm concerned about is ranged weapons. It tends to be a huge problem in these games to properly balance the two⌠and based on what Iâve seen presented by that youtuberâŚ. bow style gameplay seems overpowered at the moment
Another one Iâm concerned about is something related to the future class system you guys mentioned you want to implement⌠more specifically one of the classes.. Necromancer I believe. I would highly advise against implementing such a class at all. At the very least, I hope you will be very careful how you implement such a thing because it can easily trivialize everything if done poorly. Summoned units, even temporary ones, give you the unique advantage of not attacking yourself and diverting from attacks with said unit, both very powerful advantages that can take you into overpowered territory with ease.
I really hope we wonât regret our decision to wait for full release.