Pestilence is boring

The latest introduction of multiplayer has completely broken the parry system because it was too powerful in multiplayer, so it has been balanced to work in multi and it has become useless in solo.

This is how focusing on coop penalises solo players.

Oh ok, I got you on this point.
The thing is they could make the parry as before for solo and as now in multiplayer and then everybody would be happy.

They could, but it would mean having to create different mechanics for the game based on the number of players in the group.

It’s an incredibly taxing solution both to create and to mantain.

Maybe justy by making parry stagger tolerance higher in multiplayer ? Then the parry wouldn’t work with just one player parrying an attack to get the stagger.
Just an idea, I dunno how hard it would be for the dev to implement this multiplicator.