I didn’t notice it in any previous cutscenes and I don’t have a video because so far it happened just once. Towards the end of the cutscene the audio ended and the characters lips were still finishing the sentence.
3 posts were merged into an existing topic: [Patched] VO/Audio Desync during cut scenes
I have problems with the sound too.
The game stops sending sounds ever 10 secs for 1-2 seconds…a fight is very difficult if you dont hear the enemy charging
Happens to me too, I don’t know where the sound breaking comes from, maybe from fpd drop. The echo on some parts od dialogue is very strange. I thought it had to do with the recording.
Check something for me. In the Sound menu of Windows, go to the Playback tab, select your sound device, then press Configure. What is selected?
If it’s anything other than stereo, and you don’t have surround speakers plugged in, that might be the problem. If this is the case, set it to Stereo and try again.
Our game uses the center channel for much of our cinematic dialogue, and if the user has their device set to, for example, 5.1 Surround while their headphones are plugged into the Main/1+2 port, the game might be routing audio to a channel that doesn’t have a speaker plugged into it.
