Patch Notes | The Crucible - Hotfix 3

:hammer_and_wrench: Early Access Patch Notes | The Crucible - Hotfix 3

While our team is REALLY hard at work on big feature and content updates, we wanted to keep improving your Wicked experience so we are dropping a hotfix with a few important balance changes, graphics and performance adjustments and a number of significant bug fixes.

Thank you for your continued feedback and support. We can’t wait to finally be able to share more on the future updates, we hope this hotfix improves your Wicked experience in the meantime!

Make sure to join the Wicked discord server for sneak peeks and early info drops!

:crossed_swords: Known Issues:

  • We are aware of an existing issue where loading gets stuck at Moon Logo or black screen if Vertical Sync in NVIDIA Control Panel 3D Settings is set to “Fast” Sync
    • We are working on identifying a permanent fix, but in the meantime please set Vertical Sync to “Use the 3D application setting” for Global Settings or specifically for No Rest For The Wicked Program Settings in the NVIDIA Control Panel to bypass this issue.
  • We’ve identified an existing crash on the Crucible update that occurs when repeatedly interacting with Rattigan in his cage with the fallback line “Not another word from me until there’s no iron between us” and are working on a fix

:crossed_swords: Performance:

  • Improved accuracy and performance of GPU culling
  • Fixed GPU frame time measurement that was causing issues with Dynamic Resolution Scaling

:crossed_swords: Graphics:

  • Improved quality of Ambient Occlusion on decals

:crossed_swords: Balance:

  • Nerfed Echo Knight’s HP by 33% based on community feedback
  • Warrick The Torn can no longer be pushed off the arena cliff as easily

:crossed_swords: Troubleshooting:

  • Adding “–disableBacktrace” launch option to potentially help certain players experiencing a crash on launch

:crossed_swords: Bug Fixes:

  • Fixed Attack Speed enchantment causing Pig Sticker and Claymore attacks to end early and breaking hitboxes
  • Fixed Health, Stamina and Focus being able to be overbuffed by stacking buffs from different sources at once
  • Fixed Damage Increase at Full Focus and Focus Gain enchantments not activating
  • Fixed enemies going ice skating when frozen (no longer keeps velocity when frozen)
  • Improved stability for enemy spawners
  • Fixed Sirens not spawning minions
  • Fixed enemies respawning immediately instead of when the Fog returns
  • Fixed input delay when contributing items for Challenges
  • Fixed Bounty map markers not showing the name label
  • Fixed incorrect gib visual for Death’s Spite Echo
  • Fixed HalfResolution transparency breaking for FSR causing artifacts for certain effects
  • Reduced popping during cinematics

3 Likes

I haven’t played in a long while (I decided to wait until full release), but I believe in you guys and this game. Keep on keeping on.

1 Like

thanks for keeping it up guys! your hard work is much appreciated. <3

Why would you do that ? That boss is a simple pushover.

well from discussions i just had today on discord, it is still THE one and only thing people measure this game on. “if u can beat echo knight with XY…”

Just becuse you think he is a puchover dosent mean that everyone else think so,so for me 33% decrease in hp sounds good.

Just because you need the boss to have less hp, does’t mean that everyone else needs that. And I expect that to be a happy silent majority.

Ever considered getting better at the game instead ?

33% is a rather severe simplification for a boss that has mostly only HP going on for its “strength” - and to be fair gives bad feeling about the future approach to nerfs - if they keep doing that.

I’d suggest adding some settable modifiers to the crucible (which I’d hope still is in its infancy) - so specific to a run, or overall difficulty options game-wise.

The actual complaints about the crucible I recall were - and still are:

  • no XP
  • almost no loot now, besides few chests

I can understand that some players suffered on Echo Knight, as did I, in the earliest versions. Crucible used to be my gold mine, Echo Knight was my goal. Until the Crucible was nerfed over and over again.
If some players are still complaining about the difficulty of the Echo Knight, I wonder if they might consider changing his room, 33% HP is too much and he’ll be as worthless as an objective in the daily quest.

Yes, I agree with you. My friend beat Echo Knight in only 20 hours, less than I did. He doesn’t play many games. I didn’t find Echo Knight excessively hard.

And I joined the game earlier, the early Crucible Trials had experience and gear drops. The Crucible was a bit harder back then. No buffs, no rep. But the Crucible was a gold mine back then, and made me happy to travel to it and gain something even if I died. I don’t know why a huge change was made, and with little to no objections raised, it became what it is now.

PS: I read the forums every day back then and basically no one said anything.

What do you mean by “with xy…”, I don’t understand.

I waited two months for an update, only to wait for a weaker boss, and I got a little vertigo the moment I saw the news.

I’m going to update the game and check it out.

i was just referring to some players, who measure everything with echo knight.

“you can kill echo knight with parries, so parries are good”

“if you can kill echo knight with rune spam, it means rune spam is OP”

and such things. somewhat understandable, since echo knight was the only kind of “lategame” we got, but as i understood the recent posts from the team, there will be much more content to come. so i would just wait how it all balances itself out. pretty sure echo knight won’t be the “measure all, cure all” go to forever.

Oh, thanks for answering my query. They’re measuring a bit of a single metric because right now it’s the only boss that can be killed over and over again. so it’s the only one they can take to validate it.

There are a lot of fire pits in the temple all the way up, so naturally there will be a lot of challenges ahead.