Parry system is awful

hi guys i m in love with the new changes but there is a little thing that…well let s say you kinda broke it. I m talking about the parry mechanic and the fact that you combined it with the offhand use….in a single button. back on live it s separated LT for parry and LB for off hand and it works great i was wandering with the parry fells off in experimental then i figured it out. at first i tought my controler kicked the corner but i tested it on other games and it works just fine. the idea is, combined 2 commands on a single button messes with the actions the games can t control the parry and the off hand use at specific time, when i try to parry it happens at odd intervals, back on live i don t miss a single parry and that is because it has it s own button. i tried to remap the controls but then i saw there is no room for separating parry and off hand, on experimental LT has no use whatsoever like none, i can pull the button and put it aside. Pls separet the 2 commands to has it s own button cuz the game can read in time and well when to use one and the other.

I believe the latest patch for the experimental build made the parry button rebindable again

let s check that out