Enemies have an action radius and barriers they cannot cross, which can create unfair situations—especially for those that cannot attack with projectiles.
For example, this happens with Crawler Spaws (see video), and even with enemies in the “Abomination” quest (see video).
In some cases, you can see that a ranged enemy simply stands idle without taking any action.
1 Like
Yeah, nice report wizorvi. I’ve also noticed this, and I don’t assume this will be high priority it’s good to have an actual topic about now ![]()
I will escalate this.
Silas
1 Like
God willing, everything will be polished by the 1.0 release ![]()
You might be right. In any case, regardless of priority, enemy behavior will need further refinement, and that will take time. And if they add enemy return-to-spawn behavior… that will take a lot of time ![]()
1 Like

