Not worth spending time grinding/collecting at the moment

If you think Wicked will be “really fun in multiplayer” then you haven’t played enough Wicked

Last dev comment on PvP was that they were looking at giving people fixed lore characters to fight with instead of actually using their own characters, because one look at the absolute state of minmaxed player builds in this game tells you they are not suitable for any kind of PvP environment.

If you guys dont think someone duping unlimited items and enchantments for an unfair pvp advantage over someone legit is bad for the game then I dont know what to tell you, elden ring does not have different stats on equipment so they can dupe all they want for best gear but if they suck I still win, even vs 3 of them.

Making a build for pvp is fun for me, I just want a fair game so it will be fun.

If someone grinds 200hrs then finds out someone can just cheat everything they have got plus get perfect enchantment rolls they will feel cheated.

I understand there are broken OP endgame builds but I’m assuming they are going to nerf those, they already are. Playing as lore characters wouldn’t be as fun as making a character build imo, i just want to duel people in the arena like gladiators without cheaters with OP cheated stuff.

They said it was a high probability that they would have to get wiped. So I’m going into each patch with that mindset :smiley:

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Right, all the power to you brother you can play however you want…im just saying your in the wrong waters if you think pvp in this game just like any other soulslike will be anywhere fair or serious or balanced as you think…its just a different beast, and is meant to be a fun side activity. Whatever devs do they will never eliminate cheats/dupes without a 100% online wall in a build, which was never designed that way to begin with and heavy monetary invests.

Yeah thats the current mindset which is unfortunate because I’d love to spend more time in the game and grind some builds, Looking forward to new areas and quests though!

I know I’m a minority in this, but I actually love doing fresh starts :sweat_smile: I find it fun to see how I can optimize compared to previous runs.

With that said, I do hope it is just one major reset for 1.0.

I dont see any sense in a wipe (outside for the sake of it) in a game which store data locally…but whatever.
I mean the only reason would be a hard coding change and i dont see them doing that.

From a programming side of things, it could be due to them changing how they handle save states going into 1.0, including validation and sanitation.

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That would be hardcoding sh*** a bit to late at this stage of development. i mean its a legit engine tweek that could fu** up anything.
Thats just a huge waste of time and ressource. But i dunno sh*** about things like that.

Lets hope so! or at least some way of preventing tampering. Right now you can just copy and paste someones realms and characters to yours…

If we are being honest, even bigger titles like Borderlands or Remnant have systems in which you can do that and it works out pretty well. It is an interesting situation that is probably not an easy decision on how to handle.