No Utility rune animation in the breach refined

I’m playing the game right now and whenever I use my blink rune my cerim just dissapears and appears like it’s a glitch. No smoke trailing behind like the usual animation and there’s no sound. Just flat out dissapears and appears to the direction I’m blinking to.

May i ask for a video showing this please.

I managed to fix it. At first, When I slot the blink rune in the utility runes, and designate it in RT + Y, it doesn’t have the blink animation, but when I slot it in RT + A on the Xbox controller, it animates the smoke the trail and the blink sound whenever I do blink

After patch 1, the animation for the return rune no longer happens when activating from the new utility rune slots. The character just freezes in place while you hold the button and then teleports like normal. Could not tell at first that the rune was activating since no change happened to my character’s animation.

i moved this here, seems like it happens to the “new” utility runes. sounds like it might be a related issue.

can you share a video of this happening by any chance?

I logged in to record a video but it is now working fine. The hotfix did not specifically mention this issue but must have fixed it.

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good to know, @Dave_Oliver_Salaya did the hotfix solve the issue for you too?