My background:
- Mostly D3 & D4 player
- Never really touched a Soulslike game
No Rest play Time:
- 200h in breach
- 4 fresh Campaigne runs done
- 3 builds brought to endgame(Kill Echonight/ T4 Pest)
- About 50 Echokight kills in
Personal Thoughts:
- Love the Game(the mix of Arpg and SL feels good to me)
- Art Style 10/10
- Story 10/10
- Endgame 7/10
Feedback:
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Endgame 7/10
- Some pest zones are way longer to clear
- to few Enemies
- the Skip to boss item should spawn to boss closed to you
- dont like the long run way after using, especially after death
- some Pest debuffs nerv your build so hard its not even fun
- tune down to most char breaking debuffs
- Some pest zones are way longer to clear
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Items
- Legendarys need more impact
- Rind of determination to strong
- Give maybe 2 rune slots to Shilds
- Rerolling items
- Dont know if i would have played 200 hours without the Embers bug to try out builds
- need Information what roll is possible before rerolling
-
Lifesteal to strong
-
Freeze Element feels bad if u dont do weapon swap
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Fire Mage to Strong
-
Bed buff is interesting but feels kind of to mandatory for any build
-
QoL
- if 3 weapons slots are unlocked and only 1 or 2 weapons are used dont make it select to empty stot
- Camera sometimes Wacky(not a big issue)
- need a waypoint to Marin to fast trade with the old witch
- Crafting Cosmetic items feels to expensive
- Upgrading Gear/town feels a bit to expensive
- Need more information about all Character stats(like Attackspeed, etc)
- More Information about Runes(Cost, Element type, also is the rune more of a damage/distance closer/fast attacking one)
- Fall Damage and runes Moves over cliff
- Need a crafting-Table where u can Slot/extract runes at your house
- Full Cosmetic set should give a buff since its just wrong to run full plate cz u lose on Elemental Damage reduction
- Pokedex for cosmetics is needed
- Need information what elemental build ups actually do/mean
- f.e. i’m still wondering if a fire build up is considered a stagger since to enemy can’t move for a bit
-
New Players Frustration
- As a new player Sewer Darak is way to strong
- In Marina Woods to Tree Stuff Part is a bit to confusing
- To much Gathering compared to enjoyable gameplay(Combat) at the beginning
Suggestions
(In the QoL Part are also some suggestions)
-
More distinction in Weight Class
- Fast = more attackspeed/movement/more damage taken
- Medium = balanced
- Heavy = maybe even more Damage reduction or something
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maybe some fast runes can’t be using in heavy and vise versa
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Maybe instead of Parry there is a kind of Martial arts counter move
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More Items Stats the enable more Builds and more importantly build depth